RetroArch/deps/SPIRV-Cross/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag

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#version 450
layout(rgba8, binding = 0) uniform readonly imageBuffer buf;
layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = imageLoad(buf, 0);
imageStore(bufOut, int(gl_FragCoord.x), FragColor);
}