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https://github.com/libretro/RetroArch
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10 lines
160 B
Plaintext
10 lines
160 B
Plaintext
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void main
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(
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uniform sampler2D texture,
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float2 texcoord : TEXCOORD0,
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out float4 oColor : COLOR
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)
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{
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oColor = float4(tex2D(texture, texcoord).rgb, 1.0);
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}
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