mirror of
https://github.com/libretro/RetroArch
synced 2025-02-25 21:41:03 +00:00
25 lines
342 B
GLSL
25 lines
342 B
GLSL
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[1];
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float gl_CullDistance[1];
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};
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struct t21
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{
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float m0;
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vec4 m1;
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};
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layout(location = 0) in vec4 v17;
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layout(location = 0) out t21 v25[3];
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void main()
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{
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gl_Position = v17;
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v25[2].m1 = vec4(-4.0, -9.0, 3.0, 7.0);
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}
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