RetroArch/gfx/common/d3d10_common.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#define CINTERFACE
#include <gfx/scaler/pixconv.h>
#include "d3d10_common.h"
#ifdef HAVE_DYNAMIC
#include <dynamic/dylib.h>
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typedef HRESULT(WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)(
IDXGIAdapter* pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D10Device** ppDevice);
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
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IDXGIAdapter* pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D10Device** ppDevice)
{
static dylib_t d3d10_dll;
static PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if (!d3d10_dll)
d3d10_dll = dylib_load("d3d10.dll");
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if (!d3d10_dll)
return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
d3d10_dll, "D3D10CreateDeviceAndSwapChain");
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if (!fp)
return TYPE_E_CANTLOADLIBRARY;
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return fp(
pAdapter, DriverType, Software, Flags, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice);
}
#endif
void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
{
Release(texture->handle);
Release(texture->staging);
Release(texture->view);
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// .Usage = D3D10_USAGE_DYNAMIC,
// .CPUAccessFlags = D3D10_CPU_ACCESS_WRITE,
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texture->desc.MipLevels = 1;
texture->desc.ArraySize = 1;
texture->desc.SampleDesc.Count = 1;
texture->desc.SampleDesc.Quality = 0;
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texture->desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture->desc.CPUAccessFlags = 0;
texture->desc.MiscFlags = 0;
D3D10CreateTexture2D(device, &texture->desc, NULL, &texture->handle);
{
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D3D10_SHADER_RESOURCE_VIEW_DESC view_desc = {};
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view_desc.Format = texture->desc.Format;
view_desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
view_desc.Texture2D.MostDetailedMip = 0;
view_desc.Texture2D.MipLevels = -1;
D3D10CreateTexture2DShaderResourceView(device,
texture->handle, &view_desc, &texture->view);
}
{
D3D10_TEXTURE2D_DESC desc = texture->desc;
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desc.BindFlags = 0;
desc.Usage = D3D10_USAGE_STAGING;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
D3D10CreateTexture2D(device, &desc, NULL, &texture->staging);
}
}
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void d3d10_update_texture(
int width,
int height,
int pitch,
DXGI_FORMAT format,
const void* data,
d3d10_texture_t* texture)
{
D3D10_MAPPED_TEXTURE2D mapped_texture;
D3D10MapTexture2D(texture->staging, 0, D3D10_MAP_WRITE, 0,
&mapped_texture);
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#if 0
PERF_START();
conv_rgb565_argb8888(mapped_texture.pData, data, width, height,
mapped_texture.RowPitch, pitch);
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PERF_STOP();
#else
dxgi_copy(
width, height, format, pitch, data, texture->desc.Format,
mapped_texture.RowPitch,
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mapped_texture.pData);
#endif
D3D10UnmapTexture2D(texture->staging, 0);
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if (texture->desc.Usage == D3D10_USAGE_DEFAULT)
texture->dirty = true;
}
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DXGI_FORMAT
d3d10_get_closest_match(D3D10Device device,
DXGI_FORMAT desired_format, UINT desired_format_support)
{
DXGI_FORMAT default_list[] = {desired_format, DXGI_FORMAT_UNKNOWN};
DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format);
if(!format)
format = default_list;
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while (*format != DXGI_FORMAT_UNKNOWN)
{
UINT format_support;
if (SUCCEEDED(D3D10CheckFormatSupport(device, *format, &format_support)) &&
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((format_support & desired_format_support) == desired_format_support))
break;
format++;
}
assert(*format);
return *format;
}