RetroArch/wiiu/ribbon_shader.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wiiu/shader_utils.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
struct
{
float x;
float y;
float z;
}pos;
}ribbon_vertex_t;
typedef struct
__attribute__((scalar_storage_order ("little-endian")))
__attribute__((aligned (16)))
{
float time;
}ribbon_uniform_t;
extern GX2Shader ribbon_shader;
#ifdef __cplusplus
}
#endif