RetroArch/deps/libvita2d/source/vita2d_texture.c

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#include <psp2/kernel/sysmem.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "vita2d.h"
#include "utils.h"
#include "shared.h"
#define GXM_TEX_MAX_SIZE 4096
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static SceKernelMemBlockType MemBlockType = SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW;
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static int tex_format_to_bytespp(SceGxmTextureFormat format)
{
switch (format & 0x9f000000U) {
case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
return 1;
case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
case SCE_GXM_TEXTURE_BASE_FORMAT_U1U5U5U5:
case SCE_GXM_TEXTURE_BASE_FORMAT_U5U6U5:
case SCE_GXM_TEXTURE_BASE_FORMAT_S5S5U6:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8:
return 2;
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8:
return 3;
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_F32:
case SCE_GXM_TEXTURE_BASE_FORMAT_U32:
case SCE_GXM_TEXTURE_BASE_FORMAT_S32:
default:
return 4;
}
}
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void vita2d_texture_set_alloc_memblock_type(SceKernelMemBlockType type)
{
MemBlockType = (type == 0) ? SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW : type;
}
SceKernelMemBlockType vita2d_texture_get_alloc_memblock_type()
{
return MemBlockType;
}
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vita2d_texture *vita2d_create_empty_texture(unsigned int w, unsigned int h)
{
return vita2d_create_empty_texture_format(w, h, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8);
}
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static vita2d_texture *_vita2d_create_empty_texture_format_advanced(unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
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{
if (w > GXM_TEX_MAX_SIZE || h > GXM_TEX_MAX_SIZE)
return NULL;
vita2d_texture *texture = malloc(sizeof(*texture));
if (!texture)
return NULL;
const int tex_size = w * h * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */
void *texture_data = gpu_alloc(
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MemBlockType,
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tex_size,
SCE_GXM_TEXTURE_ALIGNMENT,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&texture->data_UID);
if (!texture_data) {
free(texture);
return NULL;
}
/* Clear the texture */
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memset(texture_data, 0, tex_size);
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/* Create the gxm texture */
sceGxmTextureInitLinear(
&texture->gxm_tex,
texture_data,
format,
w,
h,
0);
if ((format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_P8) {
const int pal_size = 256 * sizeof(uint32_t);
void *texture_palette = gpu_alloc(
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MemBlockType,
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pal_size,
SCE_GXM_PALETTE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ,
&texture->palette_UID);
if (!texture_palette) {
texture->palette_UID = 0;
vita2d_free_texture(texture);
return NULL;
}
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memset(texture_palette, 0, pal_size);
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sceGxmTextureSetPalette(&texture->gxm_tex, texture_palette);
} else {
texture->palette_UID = 0;
}
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if (isRenderTarget) {
int err = sceGxmColorSurfaceInit(
&texture->gxm_sfc,
SCE_GXM_COLOR_FORMAT_A8B8G8R8,
SCE_GXM_COLOR_SURFACE_LINEAR,
SCE_GXM_COLOR_SURFACE_SCALE_NONE,
SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
w,
h,
w,
texture_data
);
if (err < 0) {
vita2d_free_texture(texture);
return NULL;
}
// create the depth/stencil surface
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
uint32_t sampleCount = alignedWidth*alignedHeight;
uint32_t depthStrideInSamples = alignedWidth;
// allocate it
void *depthBufferData = gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4*sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&texture->depth_UID);
// create the SceGxmDepthStencilSurface structure
err = sceGxmDepthStencilSurfaceInit(
&texture->gxm_sfd,
SCE_GXM_DEPTH_STENCIL_FORMAT_S8D24,
SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
depthStrideInSamples,
depthBufferData,
NULL);
if (err < 0) {
vita2d_free_texture(texture);
return NULL;
}
SceGxmRenderTarget *tgt = NULL;
// set up parameters
SceGxmRenderTargetParams renderTargetParams;
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
renderTargetParams.flags = 0;
renderTargetParams.width = w;
renderTargetParams.height = h;
renderTargetParams.scenesPerFrame = 1;
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
renderTargetParams.multisampleLocations = 0;
renderTargetParams.driverMemBlock = -1;
// create the render target
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
texture->gxm_rtgt = tgt;
if (err < 0) {
vita2d_free_texture(texture);
return NULL;
}
}
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return texture;
}
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vita2d_texture * vita2d_create_empty_texture_format(unsigned int w, unsigned int h, SceGxmTextureFormat format)
{
return _vita2d_create_empty_texture_format_advanced(w, h, format, 0);
}
vita2d_texture * vita2d_create_empty_texture_rendertarget(unsigned int w, unsigned int h, SceGxmTextureFormat format)
{
return _vita2d_create_empty_texture_format_advanced(w, h, format, 1);
}
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void vita2d_free_texture(vita2d_texture *texture)
{
if (texture) {
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if (texture->gxm_rtgt) {
sceGxmDestroyRenderTarget(texture->gxm_rtgt);
}
if (texture->depth_UID) {
gpu_free(texture->depth_UID);
}
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if (texture->palette_UID) {
gpu_free(texture->palette_UID);
}
gpu_free(texture->data_UID);
free(texture);
}
}
unsigned int vita2d_texture_get_width(const vita2d_texture *texture)
{
return sceGxmTextureGetWidth(&texture->gxm_tex);
}
unsigned int vita2d_texture_get_height(const vita2d_texture *texture)
{
return sceGxmTextureGetHeight(&texture->gxm_tex);
}
unsigned int vita2d_texture_get_stride(const vita2d_texture *texture)
{
return ((vita2d_texture_get_width(texture) + 7) & ~7)
* tex_format_to_bytespp(vita2d_texture_get_format(texture));
}
SceGxmTextureFormat vita2d_texture_get_format(const vita2d_texture *texture)
{
return sceGxmTextureGetFormat(&texture->gxm_tex);
}
void *vita2d_texture_get_datap(const vita2d_texture *texture)
{
return sceGxmTextureGetData(&texture->gxm_tex);
}
void *vita2d_texture_get_palette(const vita2d_texture *texture)
{
return sceGxmTextureGetPalette(&texture->gxm_tex);
}
SceGxmTextureFilter vita2d_texture_get_min_filter(const vita2d_texture *texture)
{
return sceGxmTextureGetMinFilter(&texture->gxm_tex);
}
SceGxmTextureFilter vita2d_texture_get_mag_filter(const vita2d_texture *texture)
{
return sceGxmTextureGetMagFilter(&texture->gxm_tex);
}
void vita2d_texture_set_filters(vita2d_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter)
{
sceGxmTextureSetMinFilter(&texture->gxm_tex, min_filter);
sceGxmTextureSetMagFilter(&texture->gxm_tex, mag_filter);
}
static inline void set_texture_program()
{
sceGxmSetVertexProgram(_vita2d_context, _vita2d_textureVertexProgram);
sceGxmSetFragmentProgram(_vita2d_context, _vita2d_textureFragmentProgram);
}
static inline void set_texture_tint_program()
{
sceGxmSetVertexProgram(_vita2d_context, _vita2d_textureVertexProgram);
sceGxmSetFragmentProgram(_vita2d_context, _vita2d_textureTintFragmentProgram);
}
static inline void set_texture_wvp_uniform()
{
void *vertex_wvp_buffer;
sceGxmReserveVertexDefaultUniformBuffer(_vita2d_context, &vertex_wvp_buffer);
sceGxmSetUniformDataF(vertex_wvp_buffer, _vita2d_textureWvpParam, 0, 16, _vita2d_ortho_matrix);
}
static inline void set_texture_tint_color_uniform(unsigned int color)
{
void *texture_tint_color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(_vita2d_context, &texture_tint_color_buffer);
float *tint_color = vita2d_pool_memalign(
4 * sizeof(float), // RGBA
sizeof(float));
tint_color[0] = ((color >> 8*0) & 0xFF)/255.0f;
tint_color[1] = ((color >> 8*1) & 0xFF)/255.0f;
tint_color[2] = ((color >> 8*2) & 0xFF)/255.0f;
tint_color[3] = ((color >> 8*3) & 0xFF)/255.0f;
sceGxmSetUniformDataF(texture_tint_color_buffer, _vita2d_textureTintColorParam, 0, 4, tint_color);
}
static inline void draw_texture_generic(const vita2d_texture *texture, float x, float y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = x + w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = x;
vertices[2].y = y + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = x + w;
vertices[3].y = y + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture(const vita2d_texture *texture, float x, float y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_generic(texture, x, y);
}
void vita2d_draw_texture_tint(const vita2d_texture *texture, float x, float y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_generic(texture, x, y);
}
void vita2d_draw_texture_rotate(const vita2d_texture *texture, float x, float y, float rad)
{
vita2d_draw_texture_rotate_hotspot(texture, x, y, rad,
vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f);
}
void vita2d_draw_texture_tint_rotate(const vita2d_texture *texture, float x, float y, float rad, unsigned int color)
{
vita2d_draw_texture_tint_rotate_hotspot(texture, x, y, rad,
vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f,
color);
}
static inline void draw_texture_rotate_hotspot_generic(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
vertices[0].x = -center_x;
vertices[0].y = -center_y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = w - center_x;
vertices[1].y = -center_y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = -center_x;
vertices[2].y = h - center_y;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = w - center_x;
vertices[3].y = h - center_y;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
float c = cosf(rad);
float s = sinf(rad);
int i;
for (i = 0; i < 4; ++i) { // Rotate and translate
float _x = vertices[i].x;
float _y = vertices[i].y;
vertices[i].x = _x*c - _y*s + x;
vertices[i].y = _x*s + _y*c + y;
}
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture_rotate_hotspot(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_rotate_hotspot_generic(texture, x, y, rad, center_x, center_y);
}
void vita2d_draw_texture_tint_rotate_hotspot(const vita2d_texture *texture, float x, float y, float rad, float center_x, float center_y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_rotate_hotspot_generic(texture, x, y, rad, center_x, center_y);
}
static inline void draw_texture_scale_generic(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = x_scale * vita2d_texture_get_width(texture);
const float h = y_scale * vita2d_texture_get_height(texture);
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = x + w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = x;
vertices[2].y = y + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = x + w;
vertices[3].y = y + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture_scale(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_scale_generic(texture, x, y, x_scale, y_scale);
}
void vita2d_draw_texture_tint_scale(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_scale_generic(texture, x, y, x_scale, y_scale);
}
static inline void draw_texture_part_generic(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
const float u0 = tex_x/w;
const float v0 = tex_y/h;
const float u1 = (tex_x+tex_w)/w;
const float v1 = (tex_y+tex_h)/h;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[1].x = x + tex_w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[2].x = x;
vertices[2].y = y + tex_h;
vertices[2].z = +0.5f;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[3].x = x + tex_w;
vertices[3].y = y + tex_h;
vertices[3].z = +0.5f;
vertices[3].u = u1;
vertices[3].v = v1;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture_part(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h);
}
void vita2d_draw_texture_tint_part(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h);
}
static inline void draw_texture_part_scale_generic(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = vita2d_texture_get_width(texture);
const float h = vita2d_texture_get_height(texture);
const float u0 = tex_x/w;
const float v0 = tex_y/h;
const float u1 = (tex_x+tex_w)/w;
const float v1 = (tex_y+tex_h)/h;
tex_w *= x_scale;
tex_h *= y_scale;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = +0.5f;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[1].x = x + tex_w;
vertices[1].y = y;
vertices[1].z = +0.5f;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[2].x = x;
vertices[2].y = y + tex_h;
vertices[2].z = +0.5f;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[3].x = x + tex_w;
vertices[3].y = y + tex_h;
vertices[3].z = +0.5f;
vertices[3].u = u1;
vertices[3].v = v1;
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_part_scale_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h, x_scale, y_scale);
}
void vita2d_draw_texture_tint_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_part_scale_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h, x_scale, y_scale);
}
static inline void draw_texture_scale_rotate_hotspot_generic(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y)
{
vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w = x_scale * vita2d_texture_get_width(texture);
const float h = y_scale * vita2d_texture_get_height(texture);
const float center_x_scaled = x_scale * center_x;
const float center_y_scaled = y_scale * center_y;
vertices[0].x = -center_x_scaled;
vertices[0].y = -center_y_scaled;
vertices[0].z = +0.5f;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = -center_x_scaled + w;
vertices[1].y = -center_y_scaled;
vertices[1].z = +0.5f;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].x = -center_x_scaled;
vertices[2].y = -center_y_scaled + h;
vertices[2].z = +0.5f;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].x = -center_x_scaled + w;
vertices[3].y = -center_y_scaled + h;
vertices[3].z = +0.5f;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
float c = cosf(rad);
float s = sinf(rad);
int i;
for (i = 0; i < 4; ++i) { // Rotate and translate
float _x = vertices[i].x;
float _y = vertices[i].y;
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vertices[i].x = _x*c - _y*s + x + center_x_scaled;
vertices[i].y = _x*s + _y*c + y + center_y_scaled;
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}
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
void vita2d_draw_texture_scale_rotate_hotspot(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y)
{
set_texture_program();
set_texture_wvp_uniform();
draw_texture_scale_rotate_hotspot_generic(texture, x, y, x_scale, y_scale,
rad, center_x, center_y);
}
void vita2d_draw_texture_scale_rotate(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad)
{
vita2d_draw_texture_scale_rotate_hotspot(texture, x, y, x_scale, y_scale,
rad, vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f);
}
void vita2d_draw_texture_tint_scale_rotate_hotspot(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, float center_x, float center_y, unsigned int color)
{
set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
draw_texture_scale_rotate_hotspot_generic(texture, x, y, x_scale, y_scale,
rad, center_x, center_y);
}
void vita2d_draw_texture_tint_scale_rotate(const vita2d_texture *texture, float x, float y, float x_scale, float y_scale, float rad, unsigned int color)
{
vita2d_draw_texture_tint_scale_rotate_hotspot(texture, x, y, x_scale, y_scale,
rad, vita2d_texture_get_width(texture)/2.0f,
vita2d_texture_get_height(texture)/2.0f, color);
}
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static inline void draw_texture_part_scale_rotate_generic(const vita2d_texture *texture, float x, float y,
float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale, float rad)
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{
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vita2d_texture_vertex *vertices = (vita2d_texture_vertex *)vita2d_pool_memalign(
4 * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
const float w_full = vita2d_texture_get_width(texture);
const float h_full = vita2d_texture_get_height(texture);
const float w_half = (tex_w * x_scale) / 2.0f;
const float h_half = (tex_h * y_scale) / 2.0f;
const float u0 = tex_x / w_full;
const float v0 = tex_y / h_full;
const float u1 = (tex_x + tex_w) / w_full;
const float v1 = (tex_y + tex_h) / h_full;
vertices[0].x = -w_half;
vertices[0].y = -h_half;
vertices[0].z = +0.5f;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[1].x = w_half;
vertices[1].y = -h_half;
vertices[1].z = +0.5f;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[2].x = -w_half;
vertices[2].y = h_half;
vertices[2].z = +0.5f;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[3].x = w_half;
vertices[3].y = h_half;
vertices[3].z = +0.5f;
vertices[3].u = u1;
vertices[3].v = v1;
const float c = cosf(rad);
const float s = sinf(rad);
int i;
for (i = 0; i < 4; ++i) { // Rotate and translate
float _x = vertices[i].x;
float _y = vertices[i].y;
vertices[i].x = _x*c - _y*s + x;
vertices[i].y = _x*s + _y*c + y;
}
// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), 4);
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}
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void vita2d_draw_texture_part_scale_rotate(const vita2d_texture *texture, float x, float y,
float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale, float rad)
{
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set_texture_program();
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set_texture_wvp_uniform();
draw_texture_part_scale_rotate_generic(texture, x, y,
tex_x, tex_y, tex_w, tex_h, x_scale, y_scale, rad);
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}
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void vita2d_draw_texture_part_tint_scale_rotate(const vita2d_texture *texture, float x, float y,
float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale, float rad, unsigned int color)
{
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set_texture_tint_program();
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set_texture_wvp_uniform();
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set_texture_tint_color_uniform(color);
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draw_texture_part_scale_rotate_generic(texture, x, y,
tex_x, tex_y, tex_w, tex_h, x_scale, y_scale, rad);
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}
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void vita2d_draw_array_textured(const vita2d_texture *texture, SceGxmPrimitiveType mode, const vita2d_texture_vertex *vertices, size_t count, unsigned int color)
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{
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set_texture_tint_program();
set_texture_wvp_uniform();
set_texture_tint_color_uniform(color);
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sceGxmSetBackPolygonMode(_vita2d_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
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// Set the texture to the TEXUNIT0
sceGxmSetFragmentTexture(_vita2d_context, 0, &texture->gxm_tex);
sceGxmSetVertexStream(_vita2d_context, 0, vertices);
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sceGxmDraw(_vita2d_context, mode, SCE_GXM_INDEX_FORMAT_U16, vita2d_get_linear_indices(), count);
}