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10 lines
163 B
GLSL
10 lines
163 B
GLSL
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#version 450
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layout(binding = 0) uniform sampler2D uT;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = textureGather(uT, vec2(0.5), 3);
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}
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