mirror of
https://github.com/libretro/RetroArch
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38 lines
1.3 KiB
GLSL
38 lines
1.3 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Block
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{
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float2x3 var[3][4];
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};
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struct main0_out
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{
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float v_vtxResult [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 a_position [[attribute(0)]];
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};
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// Implementation of a conversion of matrix content from RowMajor to ColumnMajor organization.
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float2x3 spvConvertFromRowMajor2x3(float2x3 m)
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{
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return float2x3(float3(m[0][0], m[0][2], m[1][1]), float3(m[0][1], m[1][0], m[1][2]));
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}
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vertex main0_out main0(main0_in in [[stage_in]], constant Block& _104 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = in.a_position;
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out.v_vtxResult = ((float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[0].x - 2.0) < 0.0500000007450580596923828125) * float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[0].y - 6.0) < 0.0500000007450580596923828125)) * float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[0].z - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[1].x) < 0.0500000007450580596923828125) * float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[1].y - 5.0) < 0.0500000007450580596923828125)) * float(abs(spvConvertFromRowMajor2x3(_104.var[0][0])[1].z - 5.0) < 0.0500000007450580596923828125));
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return out;
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}
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