mirror of
https://github.com/libretro/RetroArch
synced 2025-02-02 23:54:06 +00:00
46 lines
908 B
GLSL
46 lines
908 B
GLSL
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
struct Light
|
||
|
{
|
||
|
packed_float3 Position;
|
||
|
float Radius;
|
||
|
float4 Color;
|
||
|
};
|
||
|
|
||
|
struct UBO
|
||
|
{
|
||
|
float4x4 uMVP;
|
||
|
Light lights[4];
|
||
|
};
|
||
|
|
||
|
struct main0_out
|
||
|
{
|
||
|
float4 vColor [[user(locn0)]];
|
||
|
float4 gl_Position [[position]];
|
||
|
};
|
||
|
|
||
|
struct main0_in
|
||
|
{
|
||
|
float4 aVertex [[attribute(0)]];
|
||
|
float3 aNormal [[attribute(1)]];
|
||
|
};
|
||
|
|
||
|
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]])
|
||
|
{
|
||
|
main0_out out = {};
|
||
|
out.gl_Position = _21.uMVP * in.aVertex;
|
||
|
out.vColor = float4(0.0);
|
||
|
for (int _82 = 0; _82 < 4; )
|
||
|
{
|
||
|
float3 _54 = in.aVertex.xyz - float3(_21.lights[_82].Position);
|
||
|
out.vColor += ((_21.lights[_82].Color * fast::clamp(1.0 - (length(_54) / _21.lights[_82].Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(_54)));
|
||
|
_82++;
|
||
|
continue;
|
||
|
}
|
||
|
return out;
|
||
|
}
|
||
|
|