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GLSL
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#version 310 es
#extension GL_OES_texture_buffer : require
layout(binding = 4) uniform highp samplerBuffer uSamp;
layout(binding = 5, rgba32f) uniform readonly highp imageBuffer uSampo;
void main()
{
gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
}