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https://github.com/libretro/RetroArch
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19 lines
288 B
GLSL
19 lines
288 B
GLSL
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#version 150
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uniform UBO
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{
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mat4 MVP;
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vec2 OutputSize;
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float time;
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} global;
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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