RetroArch/gfx/ext/ssnes_video.h

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/////
// API header for external SSNES video and input plugins.
//
//
#ifndef __SSNES_VIDEO_DRIVER_H
#define __SSNES_VIDEO_DRIVER_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#define SSNES_API_DECL __decltype(dllexport) __cdecl
#else
#define SSNES_API_DECL
#endif
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#define SSNES_API_VERSION 1
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// Since we don't want to rely on C++ or C99 for a proper boolean type, and make sure return semantics are perfectly clear ... ;)
#define SSNES_OK 1
#define SSNES_ERROR 0
#define SSNES_TRUE 1
#define SSNES_FALSE 0
#define SSNES_COLOR_FORMAT_XRGB1555 0
#define SSNES_COLOR_FORMAT_ARGB8888 1
typedef struct ssnes_video_info
{
// Width of window.
// If fullscreen mode is requested, a width of 0 means the resolution of the desktop should be used.
unsigned width;
// Height of window.
// If fullscreen mode is requested, a height of 0 means the resolutiof the desktop should be used.
unsigned height;
// If true, start the window in fullscreen mode.
int fullscreen;
// If true, VSync should be enabled.
int vsync;
// If true, the output image should have the aspect ratio as set in aspect_ratio.
int force_aspect;
// Aspect ratio. Only takes effect if force_aspect is enabled.
float aspect_ratio;
// Requests that the image is smoothed, using bilinear filtering or otherwise.
// If this cannot be implemented efficiently, this can be disregarded.
// If smooth is false, nearest-neighbor scaling is requested.
int smooth;
// input_scale defines the maximum size of the picture that will ever be used with the frame callback.
// This scale is relative to 256x256 size, so an input scale of 2 means you should allocate a texture or of 512x512. It is normally set to 2 due to the possibility of pseudo-hires on the SNES. CPU filters or otherwise might increase this value.
unsigned input_scale;
// Defines the coloring format used of the input frame.
// XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB, in native endian.
// ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian. Alpha channel should be disregarded.
int color_format;
// If non-NULL, requests the use of an XML shader. Can be disregarded.
const char *xml_shader;
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// If non-NULL, requests the use of a Cg shader. Can be disregarded. If both are non-NULL, Cg or XML could be used at the discretion of the plugin.
const char *cg_shader;
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// Requestes that a certain TTF font is used for rendering messages to the screen.
// Can be disregarded.
const char *ttf_font;
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unsigned ttf_font_size;
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} ssnes_video_info_t;
#define SSNES_AXIS_NEG(x) (((unsigned)(x) << 16) | 0xFFFFU)
#define SSNES_AXIS_POS(x) ((unsigned)(x) | 0xFFFF0000U)
#define SSNES_AXIS_NONE (0xFFFFFFFFU)
#define SSNES_AXIS_NEG_GET(x) (((unsigned)(x) >> 16) & 0xFFFFU)
#define SSNES_AXIS_POS_GET(x) ((unsigned)(x) & 0xFFFFU)
#define SSNES_NO_BTN ((unsigned short)0xFFFFU) // I hope no joypad will ever have this many buttons ... ;)
#define SSNES_HAT_UP_MASK (1 << 15)
#define SSNES_HAT_DOWN_MASK (1 << 14)
#define SSNES_HAT_LEFT_MASK (1 << 13)
#define SSNES_HAT_RIGHT_MASK (1 << 12)
#define SSNES_HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define SSNES_HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
#define SSNES_GET_HAT_DIR(x) (x & HAT_MASK)
#define SSNES_GET_HAT(x) (x & (~HAT_MASK))
struct ssnes_keybind
{
// If analog_x is true, we request an analog device to be polled. The returned value should be the delta of last frame and current frame in the X-axis.
int analog_x;
// If analog_y is true, we request an analog device to be polled. The returned value should be the delta of last frame and current frame in the Y-axis.
int analog_y;
// Keyboard key. The key values use the SDL keysyms, which probably need to be transformed to the native format.
unsigned short key;
// Joypad key.
unsigned short joykey;
// Joypad axis. Negative and positive axes are embedded into this variable.
unsigned joyaxis;
};
typedef struct ssnes_input_driver
{
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// Inits input driver. Joypad index denotes which joypads are desired for the various players.
// Should an entry be negative, do not open joypad for that player.
void* (*init)(const int joypad_index[5]);
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// Polls input. Called once every frame.
void (*poll)(void* data);
// Queries input state for a certain key on a certain player. Players are 1 - 5.
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// For digital inputs, pressed key is 1, not pressed key is 0.
// Analog values have same range as a signed 16-bit integer.
int (*input_state)(void* data, const struct ssnes_keybind *bind, unsigned player);
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// Frees the input struct.
void (*free)(void* data);
// Human readable indentification string.
const char *ident;
} ssnes_input_driver_t;
typedef struct ssnes_video_driver
{
// Inits the video driver. Returns an opaque handle pointer to the driver.
// Returns NULL on error.
//
// Should the video driver request that a certain input driver is used,
// it is possible to set the driver to *input, and driver handle to *input_data.
// If no certain driver is desired, set both of these to NULL.
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void* (*init)(const ssnes_video_info_t *video, const ssnes_input_driver_t **input, void **input_data);
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// Updates frame on the screen. frame can be either XRGB1555 or ARGB32 format depending on rgb32 setting in ssnes_video_info_t. Pitch is the distance in bytes between two scanlines in memory. When msg is non-NULL, it's a message that should be displayed to the user.
int (*frame)(void* data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg);
// Requests nonblocking operation. True = VSync is turned off. False = VSync is turned on.
void (*set_nonblock_state)(void* data, int toggle);
// This must return false when the user exits the emulator.
int (*alive)(void *data);
// Does the window have focus?
int (*focus)(void *data);
// Frees the video driver.
void (*free)(void* data);
// A human-readable identification of the video driver.
const char *ident;
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// Needs to be defined to SSNES_API_VERSION. This is used to detect API mismatches.
int api_version;
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} ssnes_video_driver_t;
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SSNES_API_DECL const ssnes_video_driver_t* ssnes_video_init(void);
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#ifdef __cplusplus
}
#endif
#endif