RetroArch/frontend/drivers/android_native_app_glue.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "platform_android.h"
struct android_app *g_android;
struct android_app_userdata *g_android_userdata;
void android_app_write_cmd(struct android_app *android_app, int8_t cmd)
{
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
}
static void android_app_set_input(void *data, AInputQueue* inputQueue)
{
struct android_app *android_app = (struct android_app*)data;
if (!android_app)
return;
slock_lock(android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
}
static void android_app_set_window(void *data, ANativeWindow* window)
{
struct android_app *android_app = (struct android_app*)data;
if (!android_app)
return;
slock_lock(android_app->mutex);
if (android_app->pendingWindow)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
}
static void android_app_set_activity_state(void *data, int8_t cmd)
{
struct android_app *android_app = (struct android_app*)data;
if (!android_app)
return;
slock_lock(android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd
&& android_app->activityState != APP_CMD_DEAD)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
if (android_app->activityState == APP_CMD_DEAD)
RARCH_LOG("RetroArch native thread is dead.\n");
}
static void onDestroy(ANativeActivity* activity)
{
struct android_app *android_app = (struct android_app*)activity->instance;
if (!android_app)
return;
RARCH_LOG("onDestroy: %p\n", activity);
sthread_join(android_app->thread);
RARCH_LOG("Joined with RetroArch native thread.\n");
close(android_app->msgread);
close(android_app->msgwrite);
scond_free(android_app->cond);
slock_free(android_app->mutex);
free(android_app);
}
static void onStart(ANativeActivity* activity)
{
RARCH_LOG("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)
activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
RARCH_LOG("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)
activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
slock_lock(android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved)
scond_wait(android_app->cond, android_app->mutex);
if (android_app->savedState != NULL)
{
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
slock_unlock(android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity)
{
RARCH_LOG("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)
activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
RARCH_LOG("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)
activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity *activity)
{
struct android_app* android_app = (struct android_app*)
activity->instance;
if (!android_app)
return;
RARCH_LOG("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity,
ANativeWindow* window)
{
RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity,
ANativeWindow* window)
{
RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity,
AInputQueue* queue)
{
RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
static void android_app_entry(void *param)
{
struct android_app* android_app = (struct android_app*)param;
ALooper *looper = (ALooper*)ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN,
ALOOPER_EVENT_INPUT, NULL, NULL);
android_app->looper = looper;
slock_lock(android_app->mutex);
android_app->running = 1;
scond_broadcast(android_app->cond);
slock_unlock(android_app->mutex);
android_main(android_app);
}
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
int msgpipe[2];
struct android_app* android_app = (struct android_app*)
calloc(1, sizeof(*android_app));
android_app->activity = activity;
android_app->mutex = slock_new();
android_app->cond = scond_new();
if (savedState != NULL)
{
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
if (pipe(msgpipe))
{
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
activity->instance = NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
android_app->thread = sthread_create(android_app_entry, android_app);
/* Wait for thread to start. */
slock_lock(android_app->mutex);
while (!android_app->running)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
/* These are set only for the native activity,
* and are reset when it ends. */
ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON
| AWINDOW_FLAG_FULLSCREEN, 0);
return android_app;
}
/*
* Native activity interaction (called from main thread)
**/
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
RARCH_LOG("Creating Native Activity: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}
int system_property_get(const char *name, char *value)
{
FILE *pipe;
int length = 0;
char buffer[PATH_MAX_LENGTH];
char cmd[PATH_MAX_LENGTH];
char *curpos = NULL;
snprintf(cmd, sizeof(cmd), "getprop %s", name);
pipe = popen(cmd, "r");
if (!pipe)
{
RARCH_ERR("Could not create pipe.\n");
return 0;
}
curpos = value;
while (!feof(pipe))
{
if (fgets(buffer, 128, pipe) != NULL)
{
int curlen = strlen(buffer);
memcpy(curpos, buffer, curlen);
curpos += curlen;
length += curlen;
}
}
*curpos = '\0';
pclose(pipe);
return length;
}