RetroArch/gfx/drivers/gl_shaders/modern_opaque.cg.frag.h

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#include "shaders_common.h"
static const char *stock_fragment_modern = CG(
void main(
uniform sampler2D vTexture,
float2 TexCoord : TEXCOORD0,
float4 out oColor : COLOR)
{
oColor = float4(tex2D(vTexture, TexCoord).rgb, 1.0);
}
);