2012-10-18 05:45:21 +02:00
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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2012-10-18 06:06:55 +02:00
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* Copyright (C) 2011-2012 - Daniel De Matteis
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2012-10-18 05:45:21 +02:00
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include "../general.h"
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#include <SLES/OpenSLES.h>
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#ifdef ANDROID
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#include <SLES/OpenSLES_Android.h>
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#define ISLDataLocator_BufferQueue SLDataLocator_AndroidSimpleBufferQueue
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#define ISL_DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
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#else
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#define ISLDataLocator_BufferQueue SLDataLocator_BufferQueue
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#define ISL_DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
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#endif
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#define MAX_NUMBER_INTERFACES 3
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#include <time.h>
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#include <string.h>
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typedef struct CallbackCntxt_
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{
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SLPlayItf playItf;
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SLint16* pDataBase; /* Base address of local audio data storage */
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SLint16* pData; /* Current address of local audio data storage */
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SLuint32 size;
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} CallbackCntxt;
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typedef struct sl
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{
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SLObjectItf sl;
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SLresult res_ptr;
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SLEngineItf EngineItf;
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CallbackCntxt cntxt;
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SLDataSource audioSource;
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ISLDataLocator_BufferQueue bufferQueue;
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SLDataFormat_PCM pcm;
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SLDataSink audioSink;
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SLDataLocator_OutputMix locator_outputmix;
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SLObjectItf player;
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SLPlayItf playItf;
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SLBufferQueueItf bufferQueueItf;
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SLBufferQueueState state;
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SLObjectItf OutputMix;
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SLVolumeItf volumeItf;
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SLboolean required[MAX_NUMBER_INTERFACES];
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SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
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bool nonblock;
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} sl_t;
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/* Local stoarge for audio data in 16 bit words */
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#define AUDIO_DATA_STORAGE_SIZE 4096
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/* Audio data buffer size in 16 bit words, 8 data segments are used in this example */
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#define AUDIO_DATA_BUFFER_SIZE 4096/8
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/* Local storage for Audio data */
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SLint16 pcmData[AUDIO_DATA_STORAGE_SIZE];
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static inline void sl_generate_error_msg(const char * funcname, SLresult res)
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{
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RARCH_ERR("%s failed, error code: [%d].\n", funcname, res);
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}
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void BufferQueueCallback(SLBufferQueueItf queueItf, void *pContext)
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{
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SLresult res;
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CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
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if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
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{
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res = (*queueItf)->Enqueue(queueItf, (void*)pCntxt->pData,
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2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes */
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if(res != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("queueItf->Enqueue()", res);
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return;
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}
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pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
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}
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}
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static void sl_init_extended(sl_t *sl_ctx)
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{
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int i;
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/* Get the SL Engine Interface */
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sl_ctx->res_ptr = (*sl_ctx->sl)->GetInterface(sl_ctx->sl, SL_IID_ENGINE, (void*)&sl_ctx->EngineItf);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->sl->GetInterface(SL_IID_ENGINE)", sl_ctx->res_ptr);
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return;
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}
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/* Initialize arrays required[] and iidArray[] */
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for (i = 0; i < MAX_NUMBER_INTERFACES; i++)
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{
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sl_ctx->required[i] = SL_BOOLEAN_FALSE;
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sl_ctx->iidArray[i] = SL_IID_NULL;
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}
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/* Unsupported feature on Android NDK it seems */
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/* Set arrays required[] and iidArray[] for VOLUME interface */
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sl_ctx->required[0] = SL_BOOLEAN_TRUE;
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sl_ctx->iidArray[0] = SL_IID_VOLUME;
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/* Create Output Mix object to be used by player */
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sl_ctx->res_ptr = (*sl_ctx->EngineItf)->CreateOutputMix(sl_ctx->EngineItf, &sl_ctx->OutputMix, 1,
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sl_ctx->iidArray, sl_ctx->required);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("EngineItf->CreateOutputMix", sl_ctx->res_ptr);
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return;
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}
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/* Realizing the Output Mix object in synchonous mode */
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sl_ctx->res_ptr = (*sl_ctx->OutputMix)->Realize(sl_ctx->OutputMix, SL_BOOLEAN_FALSE);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("OutputMix->Realize(SL_BOOLEAN_FALSE)", sl_ctx->res_ptr);
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return;
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}
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/* Setup the data source structure for the buffer queue */
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sl_ctx->bufferQueue.locatorType = ISL_DATALOCATOR_BUFFERQUEUE;
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sl_ctx->bufferQueue.numBuffers = 2;
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/* Setup the format of the content in the buffer queue */
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sl_ctx->pcm.formatType = SL_DATAFORMAT_PCM;
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sl_ctx->pcm.numChannels = 2;
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sl_ctx->pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
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sl_ctx->pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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sl_ctx->pcm.containerSize = 16;
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sl_ctx->pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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sl_ctx->pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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sl_ctx->audioSource.pFormat = (void*)&sl_ctx->pcm;
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sl_ctx->audioSource.pLocator = (void*)&sl_ctx->bufferQueue;
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/* Setup the data sink structure */
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sl_ctx->locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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sl_ctx->locator_outputmix.outputMix = sl_ctx->OutputMix;
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sl_ctx->audioSink.pLocator = (void*)&sl_ctx->locator_outputmix;
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sl_ctx->audioSink.pFormat = NULL;
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/* Initialize the context for buffer queue callbacks */
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sl_ctx->cntxt.pDataBase = (void*)&pcmData;
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sl_ctx->cntxt.pData = sl_ctx->cntxt.pDataBase;
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sl_ctx->cntxt.size = sizeof(pcmData);
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/* Set arrays required[] and iidArray[] for SEEK interface
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* (PlayItf)is implicit) */
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sl_ctx->required[0] = SL_BOOLEAN_TRUE;
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sl_ctx->iidArray[0] = SL_IID_BUFFERQUEUE;
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/* Create the music player */
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sl_ctx->res_ptr = (*sl_ctx->EngineItf)->CreateAudioPlayer(sl_ctx->EngineItf, &sl_ctx->player,
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&sl_ctx->audioSource, &sl_ctx->audioSink, 1, sl_ctx->iidArray, sl_ctx->required);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->EngineItf->CreateAudioPlayer()", sl_ctx->res_ptr);
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return;
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}
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/* Realizing the player in synchronous mode. */
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sl_ctx->res_ptr = (*sl_ctx->player)->Realize(sl_ctx->player, SL_BOOLEAN_FALSE);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->player->Realize(SL_BOOLEAN_FALSE)", sl_ctx->res_ptr);
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return;
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}
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/* Get seek and play interfaces */
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sl_ctx->res_ptr = (*sl_ctx->player)->GetInterface(sl_ctx->player, SL_IID_PLAY, (void*)&sl_ctx->playItf);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->player->GetInterface(SL_IID_PLAY)", sl_ctx->res_ptr);
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return;
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}
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sl_ctx->res_ptr = (*sl_ctx->player)->GetInterface(sl_ctx->player, SL_IID_BUFFERQUEUE,
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(void*)&sl_ctx->bufferQueueItf);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->player->GetInterface(SL_IID_BUFFERQUEUE)", sl_ctx->res_ptr);
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return;
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}
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/* Setup to receive buffer queue event callbacks */
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sl_ctx->res_ptr = (*sl_ctx->bufferQueueItf)->RegisterCallback(sl_ctx->bufferQueueItf,
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BufferQueueCallback, NULL);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->bufferQueueItf->RegisterCallback(BufferQueueCallback)", sl_ctx->res_ptr);
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return;
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}
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/* Before we start set volume to -3dB (-300mB) */
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sl_ctx->res_ptr = (*sl_ctx->volumeItf)->SetVolumeLevel(sl_ctx->volumeItf, -300);
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if(sl_ctx->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->volumeItf->SetVolumeLevel(-300)", sl_ctx->res_ptr);
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return;
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}
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}
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static void *sl_init(const char *device, unsigned rate, unsigned latency)
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{
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(void)device;
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sl_t *sl = (sl_t*)calloc(1, sizeof(sl_t));
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if (!sl)
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goto error;
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SLEngineOption EngineOption[] =
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{
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(SLuint32) SL_ENGINEOPTION_THREADSAFE,
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(SLuint32) SL_BOOLEAN_TRUE
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};
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sl->res_ptr = slCreateEngine(&sl->sl, 1, EngineOption, 0, NULL, NULL);
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if(sl->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl_ctx->sl->GetInterface(SL_IID_ENGINE)", sl->res_ptr);
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goto error;
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}
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/* Realizing the SL Engine in synchronous mode */
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sl->res_ptr = (*sl->sl)->Realize(sl->sl, SL_BOOLEAN_FALSE);
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if(sl->res_ptr != SL_RESULT_SUCCESS)
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{
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sl_generate_error_msg("sl->sl->Realize(SL_BOOLEAN_FALSE)", sl->res_ptr);
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goto error;
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}
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sl_init_extended(sl);
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return sl;
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error:
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if (sl)
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{
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(*sl->sl)->Destroy(sl->sl);
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free(sl);
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}
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return NULL;
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}
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static bool sl_stop(void *data)
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{
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(void)data;
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return true;
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}
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static void sl_set_nonblock_state(void *data, bool state)
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{
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sl_t *sl = (sl_t*)data;
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sl->nonblock = state;
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}
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static bool sl_start(void *data)
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{
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(void)data;
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return true;
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}
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static void sl_free(void *data)
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{
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sl_t *sl = (sl_t*)data;
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if (sl)
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{
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(*sl->sl)->Destroy(sl->sl);
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}
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free(sl);
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}
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static ssize_t sl_write(void *data, const void *buf, size_t size)
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{
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(void)data;
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(void)buf;
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(void)size;
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return 0;
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}
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const audio_driver_t audio_opensl = {
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sl_init,
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sl_write,
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sl_stop,
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sl_start,
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sl_set_nonblock_state,
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sl_free,
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NULL,
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"opensl"
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};
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