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https://github.com/libretro/RetroArch
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9 lines
141 B
GLSL
9 lines
141 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0, 1.0, 1.0, 0.05);
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}
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