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11 lines
239 B
GLSL
11 lines
239 B
GLSL
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#version 450
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#extension GL_AMD_shader_fragment_mask : require
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layout(input_attachment_index = 0, binding = 0) uniform subpassInputMS t;
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void main ()
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{
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vec4 test2 = fragmentFetchAMD(t, 4);
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uint testi2 = fragmentMaskFetchAMD(t);
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}
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