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https://github.com/libretro/RetroArch
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15 lines
188 B
GLSL
15 lines
188 B
GLSL
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#version 150
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uniform UBO
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{
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mat4 MVP;
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vec2 OutputSize;
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float time;
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} global;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}
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