RetroArch/gfx/drivers/gx2_shaders/ribbon_simple.frag

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GLSL
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#version 150
uniform UBO
{
mat4 MVP;
vec2 OutputSize;
float time;
} global;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.05, 0.05, 0.05, 1.0);
}