RetroArch/deps/SPIRV-Cross/shaders-hlsl/frag/bit-conversions.frag

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#version 310 es
precision mediump float;
layout(location = 0) in vec2 value;
layout(location = 0) out vec4 FragColor;
void main()
{
int i = floatBitsToInt(value.x);
FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0);
}