mirror of
https://github.com/libretro/RetroArch
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49 lines
1.8 KiB
GLSL
49 lines
1.8 KiB
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0;
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uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1;
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uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0;
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uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1;
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layout(location = 0) in vec2 vTex;
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layout(location = 0) out vec4 FragColor;
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vec4 sample_dual(mediump sampler2D SPIRV_Cross_Combinedtexsamp)
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{
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return texture(SPIRV_Cross_Combinedtexsamp, vTex);
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}
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vec4 sample_duals()
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{
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vec4 a = sample_dual(SPIRV_Cross_CombineduTexture0uSampler0);
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vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1uSampler1);
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return a + b;
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}
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vec4 sample_global_tex(mediump sampler2D SPIRV_Cross_CombineduTexture0samp, mediump sampler2D SPIRV_Cross_CombineduTexture1samp)
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{
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vec4 a = texture(SPIRV_Cross_CombineduTexture0samp, vTex);
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vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1samp);
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return a + b;
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}
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vec4 sample_global_sampler(mediump sampler2D SPIRV_Cross_CombinedtexuSampler0, mediump sampler2D SPIRV_Cross_CombinedtexuSampler1)
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{
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vec4 a = texture(SPIRV_Cross_CombinedtexuSampler0, vTex);
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vec4 b = sample_dual(SPIRV_Cross_CombinedtexuSampler1);
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return a + b;
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}
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void main()
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{
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vec4 c0 = sample_duals();
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vec4 c1 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture1uSampler0);
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vec4 c2 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler1, SPIRV_Cross_CombineduTexture1uSampler1);
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vec4 c3 = sample_global_sampler(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture0uSampler1);
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vec4 c4 = sample_global_sampler(SPIRV_Cross_CombineduTexture1uSampler0, SPIRV_Cross_CombineduTexture1uSampler1);
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FragColor = (((c0 + c1) + c2) + c3) + c4;
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}
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