mirror of
https://github.com/libretro/RetroArch
synced 2025-02-16 03:40:12 +00:00
22 lines
1000 B
Plaintext
22 lines
1000 B
Plaintext
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
precision highp int;
|
||
|
|
||
|
layout(set = 0, binding = 1) uniform mediump texture2D uTexture;
|
||
|
layout(set = 0, binding = 0) uniform mediump sampler uSampler;
|
||
|
layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
|
||
|
layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube;
|
||
|
layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D;
|
||
|
|
||
|
layout(location = 0) in vec2 vTex;
|
||
|
layout(location = 1) in vec3 vTex3;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 _54 = vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 0));
|
||
|
vec2 _64 = vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 1));
|
||
|
FragColor = (((texture(sampler2D(uTexture, uSampler), (vTex + _54) + _64) + texture(sampler2D(uTexture, uSampler), (vTex + _54) + _64)) + texture(sampler2DArray(uTextureArray, uSampler), vTex3)) + texture(samplerCube(uTextureCube, uSampler), vTex3)) + texture(sampler3D(uTexture3D, uSampler), vTex3);
|
||
|
}
|
||
|
|