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https://github.com/libretro/RetroArch
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19 lines
461 B
GLSL
19 lines
461 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vIn0;
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layout(location = 1) in vec4 vIn1;
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layout(location = 2) in float vIn2;
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layout(location = 3) in float vIn3;
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void main()
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{
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FragColor = mix(vIn0, vIn1, bvec4(false, true, false, false));
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FragColor = vec4(true ? vIn3 : vIn2);
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FragColor = mix(vIn1, vIn0, bvec4(true));
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FragColor = vec4(true ? vIn2 : vIn3);
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}
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