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30 lines
611 B
GLSL
30 lines
611 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Buffer
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{
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float4x4 MVPRowMajor;
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float4x4 MVPColMajor;
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float4x4 M;
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = (((_13.M * (in.Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * in.Position))) + (_13.M * (_13.MVPRowMajor * in.Position))) + (_13.M * (in.Position * _13.MVPColMajor));
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return out;
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}
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