RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h

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2016-05-28 18:18:23 +02:00
#include "shaders_common.h"
static const char *stock_fragment_xmb_simple = GLSL(
uniform float time;
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);
}
);