RetroArch/input/include/gamepad.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEPAD_H__
#define GAMEPAD_H__
#include "../input_driver.h"
struct pad_connection_listener_interface {
void (*connected)(unsigned port, input_device_driver_t *driver);
};
typedef struct _axis_data {
int32_t axis;
bool is_negative;
} axis_data;
void gamepad_read_axis_data(uint32_t axis, axis_data *data);
int16_t gamepad_get_axis_value(int16_t state[3][2], axis_data *data);
#endif /* GAMEPAD_H__ */