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https://github.com/libretro/RetroArch
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34 lines
592 B
GLSL
34 lines
592 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct params
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{
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float4x4 mvp;
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float psize;
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};
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struct main0_in
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{
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float4 color0 [[attribute(1)]];
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float4 position [[attribute(0)]];
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};
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struct main0_out
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{
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float4 color [[user(locn0)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant params& _19 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = _19.mvp * in.position;
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out.gl_PointSize = _19.psize;
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out.color = in.color0;
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return out;
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}
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