mirror of
https://github.com/libretro/RetroArch
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56 lines
1.2 KiB
GLSL
56 lines
1.2 KiB
GLSL
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static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
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static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
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static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
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static float FragColor;
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static int index;
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struct SPIRV_Cross_Input
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{
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nointerpolation int index : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float FragColor : SV_Target0;
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};
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void frag_main()
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{
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float4 foobar[4] = _76;
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float4 baz[4] = _76;
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FragColor = _46[index];
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if (index < 10)
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{
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FragColor += _46[index ^ 1];
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}
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else
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{
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FragColor += _46[index & 1];
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}
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if (index > 30)
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{
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FragColor += _76[index & 3].y;
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}
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else
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{
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FragColor += _76[index & 1].x;
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}
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if (index > 30)
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{
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foobar[1].z = 20.0f;
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}
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FragColor += foobar[index & 3].z;
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baz = _90;
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FragColor += baz[index & 3].z;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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index = stage_input.index;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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