RetroArch/gfx/include/dxsdk/d2d1effects_1.h

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2018-01-23 22:40:17 +00:00
//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file is automatically generated. Please do not edit it directly.
//
// File name: D2D1Effects_1.h
//---------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif // #ifdef _MSC_VER
#ifndef _D2D1_EFFECTS_1_
#define _D2D1_EFFECTS_1_
#ifndef _D2D1_EFFECTS_
#include <d2d1effects.h>
#endif // #ifndef _D2D1_EFFECTS_
/*#include <winapifamily.h>*/
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
// Built in effect CLSIDs
DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01);
/// <summary>
/// The enumeration of the YCbCr effect's top level properties.
/// </summary>
typedef enum D2D1_YCBCR_PROP
{
/// <summary>
/// Property Name: "ChromaSubsampling"
/// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
/// </summary>
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
/// <summary>
/// Property Name: "TransformMatrix"
/// Property Type: D2D1_MATRIX_3X2_F
/// </summary>
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
/// <summary>
/// Property Name: "InterpolationMode"
/// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
/// </summary>
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_PROP;
typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
{
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_CHROMA_SUBSAMPLING;
typedef enum D2D1_YCBCR_INTERPOLATION_MODE
{
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_INTERPOLATION_MODE;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
#endif // #ifndef _D2D1_EFFECTS_1_