mirror of
https://github.com/libretro/RetroArch
synced 2025-02-19 12:41:00 +00:00
38 lines
686 B
Plaintext
38 lines
686 B
Plaintext
|
#version 450
|
||
|
|
||
|
layout(triangles, invocations = 4) in;
|
||
|
layout(triangle_strip, max_vertices = 3) out;
|
||
|
|
||
|
in gl_PerVertex
|
||
|
{
|
||
|
vec4 gl_Position;
|
||
|
} gl_in[];
|
||
|
|
||
|
out gl_PerVertex
|
||
|
{
|
||
|
vec4 gl_Position;
|
||
|
};
|
||
|
|
||
|
layout(location = 0) in VertexData {
|
||
|
vec3 normal;
|
||
|
} vin[];
|
||
|
|
||
|
layout(location = 0) out vec3 vNormal;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = gl_in[0].gl_Position;
|
||
|
vNormal = vin[0].normal + float(gl_InvocationID);
|
||
|
EmitVertex();
|
||
|
|
||
|
gl_Position = gl_in[1].gl_Position;
|
||
|
vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
|
||
|
EmitVertex();
|
||
|
|
||
|
gl_Position = gl_in[2].gl_Position;
|
||
|
vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);
|
||
|
EmitVertex();
|
||
|
|
||
|
EndPrimitive();
|
||
|
}
|