RetroArch/gfx/common/egl_common.h

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/* RetroArch - A frontend for libretro.
* copyright (c) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __EGL_COMMON_H
#define __EGL_COMMON_H
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#include <signal.h>
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#include <EGL/egl.h>
#include <EGL/eglext.h>
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#include <boolean.h>
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#include "../video_context_driver.h"
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#ifdef __cplusplus
extern "C" {
#endif
/* Put this structure as the first member of egl-based contexts
* like this:
* typedef struct
* {
* egl_ctx_data_t egl;
* int member0;
* char member1;
* ....
* } my_ctx_data_t;
*
* You can call egl functions passing the data pointer you receive
* or using &ctx_data->egl. It's up to you.
*/
typedef struct
{
EGLContext ctx;
EGLContext hw_ctx;
EGLSurface surf;
EGLDisplay dpy;
EGLConfig config;
unsigned interval;
unsigned major;
unsigned minor;
enum gfx_ctx_api api;
/* egl "private" */
bool use_hw_ctx;
} egl_ctx_data_t;
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extern volatile sig_atomic_t g_egl_quit;
extern bool g_egl_inited;
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/* bind_api is called before init so we need these, please
* try no to use them outside of bind_api() and init() */
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extern enum gfx_ctx_api g_egl_api;
extern unsigned g_egl_major;
extern unsigned g_egl_minor;
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void egl_report_error(void);
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void egl_destroy(void *data);
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gfx_ctx_proc_t egl_get_proc_address(const char *symbol);
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void egl_bind_hw_render(void *data, bool enable);
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void egl_swap_buffers(void *data);
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void egl_set_swap_interval(void *data, unsigned interval);
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void egl_get_video_size(void *data, unsigned *width, unsigned *height);
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void egl_install_sighandlers(void);
bool egl_init_context(void *data, NativeDisplayType display,
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EGLint *major, EGLint *minor,
EGLint *n, const EGLint *attrib_ptr);
bool egl_create_context(void *data, EGLint *egl_attribs);
bool egl_create_surface(void *data, NativeWindowType native_window);
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bool egl_get_native_visual_id(void *data, EGLint *value);
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bool egl_has_config(void *data);
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#ifdef __cplusplus
}
#endif
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#endif