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14 lines
214 B
GLSL
14 lines
214 B
GLSL
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#version 310 es
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layout(location = 0) in vec3 VertexCoord;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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float time;
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} constants;
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void main()
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{
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gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
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}
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