mirror of
https://github.com/libretro/RetroArch
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66 lines
1.1 KiB
GLSL
66 lines
1.1 KiB
GLSL
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struct myType
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{
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float data;
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};
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static const myType _18 = { 0.0f };
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static const myType _20 = { 1.0f };
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static const myType _21[5] = { { 0.0f }, { 1.0f }, { 0.0f }, { 1.0f }, { 0.0f } };
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static float4 gl_FragCoord;
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static float4 o_color;
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struct SPIRV_Cross_Input
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{
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float4 gl_FragCoord : SV_Position;
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};
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struct SPIRV_Cross_Output
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{
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float4 o_color : SV_Target0;
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};
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float mod(float x, float y)
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{
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return x - y * floor(x / y);
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}
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float2 mod(float2 x, float2 y)
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{
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return x - y * floor(x / y);
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}
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float3 mod(float3 x, float3 y)
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{
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return x - y * floor(x / y);
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}
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float4 mod(float4 x, float4 y)
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{
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return x - y * floor(x / y);
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}
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void frag_main()
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{
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float2 uv = gl_FragCoord.xy;
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int index = int(mod(uv.x, 4.0f));
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myType elt = _21[index];
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if (elt.data > 0.0f)
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{
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o_color = float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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else
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{
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o_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_FragCoord = stage_input.gl_FragCoord;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.o_color = o_color;
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return stage_output;
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}
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