RetroArch/gfx/common/metal/metal_renderer.m

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Stuart Carnie
* copyright (c) 2011-2021 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_assert.h>
#import <Metal/Metal.h>
#import <QuartzCore/QuartzCore.h>
#import "metal_common.h"
#import "metal_shader_types.h"
#ifdef HAVE_MENU
#include "../../../menu/menu_driver.h"
#endif
#import "../metal_common.h"
#include "../../verbosity.h"
/*
* COMMON
*/
static NSString *RPixelStrings[RPixelFormatCount];
NSUInteger RPixelFormatToBPP(RPixelFormat format)
{
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if ( format == RPixelFormatB5G6R5Unorm
|| format == RPixelFormatBGRA4Unorm )
return 2;
return 4;
}
static NSString *NSStringFromRPixelFormat(RPixelFormat format)
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
#define STRING(literal) RPixelStrings[literal] = @#literal
STRING(RPixelFormatInvalid);
STRING(RPixelFormatB5G6R5Unorm);
STRING(RPixelFormatBGRA4Unorm);
STRING(RPixelFormatBGRA8Unorm);
STRING(RPixelFormatBGRX8Unorm);
#undef STRING
});
if (format >= RPixelFormatCount)
format = RPixelFormatInvalid;
return RPixelStrings[format];
}
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static matrix_float4x4 make_matrix_float4x4(const float *v)
{
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simd_float4 P = simd_make_float4(v[0], v[1], v[2], v[3]);
v += 4;
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simd_float4 Q = simd_make_float4(v[0], v[1], v[2], v[3]);
v += 4;
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simd_float4 R = simd_make_float4(v[0], v[1], v[2], v[3]);
v += 4;
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simd_float4 S = simd_make_float4(v[0], v[1], v[2], v[3]);
matrix_float4x4 mat = {P, Q, R, S};
return mat;
}
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static matrix_float4x4 matrix_rotate_z(float rot)
{
float cz, sz;
__sincosf(rot, &sz, &cz);
simd_float4 P = simd_make_float4(cz, -sz, 0, 0);
simd_float4 Q = simd_make_float4(sz, cz, 0, 0);
simd_float4 R = simd_make_float4( 0, 0, 1, 0);
simd_float4 S = simd_make_float4( 0, 0, 0, 1);
matrix_float4x4 mat = {P, Q, R, S};
return mat;
}
matrix_float4x4 matrix_proj_ortho(float left, float right, float top, float bottom)
{
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float sx = 2 / (right - left);
float sy = 2 / (top - bottom);
float tx = (right + left) / (left - right);
float ty = (top + bottom) / (bottom - top);
simd_float4 P = simd_make_float4(sx, 0, 0, 0);
simd_float4 Q = simd_make_float4(0, sy, 0, 0);
simd_float4 R = simd_make_float4(0, 0, 1, 0);
simd_float4 S = simd_make_float4(tx, ty, 0, 1);
matrix_float4x4 mat = {P, Q, R, S};
return mat;
}
/*
* CONTEXT
*/
@interface BufferNode : NSObject
@property (nonatomic, readonly) id<MTLBuffer> src;
@property (nonatomic, readwrite) NSUInteger allocated;
@property (nonatomic, readwrite) BufferNode *next;
@end
@interface BufferChain : NSObject
- (instancetype)initWithDevice:(id<MTLDevice>)device blockLen:(NSUInteger)blockLen;
- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length;
- (void)commitRanges;
- (void)discard;
@end
@interface Texture()
@property (nonatomic, readwrite) id<MTLTexture> texture;
@property (nonatomic, readwrite) id<MTLSamplerState> sampler;
@end
@interface Context()
- (bool)_initConversionFilters;
@end
@implementation Context
{
dispatch_semaphore_t _inflightSemaphore;
id<MTLCommandQueue> _commandQueue;
CAMetalLayer *_layer;
id<CAMetalDrawable> _drawable;
video_viewport_t _viewport;
id<MTLSamplerState> _samplers[TEXTURE_FILTER_MIPMAP_NEAREST + 1];
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Filter *_filters[RPixelFormatCount]; /* convert to BGRA8888 */
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/* Main render pass state */
id<MTLRenderCommandEncoder> _rce;
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id<MTLCommandBuffer> _blitCommandBuffer;
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NSUInteger _currentChain;
BufferChain *_chain[CHAIN_LENGTH];
MTLClearColor _clearColor;
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id<MTLRenderPipelineState> _states[GFX_MAX_SHADERS][2];
id<MTLRenderPipelineState> _clearState;
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bool _captureEnabled;
id<MTLTexture> _backBuffer;
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unsigned _rotation;
matrix_float4x4 _mvp_no_rot;
matrix_float4x4 _mvp;
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Uniforms _uniforms;
Uniforms _uniformsNoRotate;
}
- (instancetype)initWithDevice:(id<MTLDevice>)d
layer:(CAMetalLayer *)layer
library:(id<MTLLibrary>)l
{
if (self = [super init])
{
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int i;
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_inflightSemaphore = dispatch_semaphore_create(MAX_INFLIGHT);
_device = d;
_layer = layer;
#ifdef OSX
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_layer.framebufferOnly = NO;
_layer.displaySyncEnabled = YES;
#endif
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_library = l;
_commandQueue = [_device newCommandQueue];
_clearColor = MTLClearColorMake(0, 0, 0, 1);
_uniforms.projectionMatrix = matrix_proj_ortho(0, 1, 0, 1);
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_rotation = 0;
[self setRotation:0];
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_mvp_no_rot = matrix_proj_ortho(0, 1, 0, 1);
_mvp = matrix_proj_ortho(0, 1, 0, 1);
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{
MTLSamplerDescriptor *sd = [MTLSamplerDescriptor new];
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sd.label = @"NEAREST";
_samplers[TEXTURE_FILTER_NEAREST] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterNearest;
sd.label = @"MIPMAP_NEAREST";
_samplers[TEXTURE_FILTER_MIPMAP_NEAREST] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterNotMipmapped;
sd.minFilter = MTLSamplerMinMagFilterLinear;
sd.magFilter = MTLSamplerMinMagFilterLinear;
sd.label = @"LINEAR";
_samplers[TEXTURE_FILTER_LINEAR] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterLinear;
sd.label = @"MIPMAP_LINEAR";
_samplers[TEXTURE_FILTER_MIPMAP_LINEAR] = [d newSamplerStateWithDescriptor:sd];
}
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if (![self _initConversionFilters])
return nil;
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if (![self _initClearState])
return nil;
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if (![self _initMenuStates])
return nil;
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for (i = 0; i < CHAIN_LENGTH; i++)
_chain[i] = [[BufferChain alloc] initWithDevice:_device blockLen:65536];
}
return self;
}
- (video_viewport_t *)viewport
{
return &_viewport;
}
- (void)setViewport:(video_viewport_t *)viewport
{
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_viewport = *viewport;
_uniforms.outputSize = simd_make_float2(_viewport.full_width, _viewport.full_height);
}
- (Uniforms *)uniforms
{
return &_uniforms;
}
- (void)setRotation:(unsigned)rotation
{
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matrix_float4x4 rot;
_rotation = 270 * rotation;
/* Calculate projection. */
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_mvp_no_rot = matrix_proj_ortho(0, 1, 0, 1);
rot = matrix_rotate_z((float)(M_PI * _rotation / 180.0f));
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_mvp = simd_mul(rot, _mvp_no_rot);
_uniforms.projectionMatrix = _mvp;
_uniformsNoRotate.projectionMatrix = _mvp_no_rot;
}
- (void)setDisplaySyncEnabled:(bool)displaySyncEnabled
{
#ifdef OSX
_layer.displaySyncEnabled = displaySyncEnabled;
#endif
}
- (bool)displaySyncEnabled
{
#ifdef OSX
return _layer.displaySyncEnabled;
#else
return NO;
#endif
}
#pragma mark - shaders
- (id<MTLRenderPipelineState>)getStockShader:(int)index blend:(bool)blend
{
assert(index > 0 && index < GFX_MAX_SHADERS);
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switch (index)
{
case VIDEO_SHADER_STOCK_BLEND:
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
break;
default:
index = VIDEO_SHADER_STOCK_BLEND;
break;
}
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return _states[index][blend ? 1 : 0];
}
- (MTLVertexDescriptor *)_spriteVertexDescriptor
{
MTLVertexDescriptor *vd = [MTLVertexDescriptor new];
vd.attributes[0].offset = 0;
vd.attributes[0].format = MTLVertexFormatFloat2;
vd.attributes[1].offset = offsetof(SpriteVertex, texCoord);
vd.attributes[1].format = MTLVertexFormatFloat2;
vd.attributes[2].offset = offsetof(SpriteVertex, color);
vd.attributes[2].format = MTLVertexFormatFloat4;
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vd.layouts[0].stride = sizeof(SpriteVertex);
return vd;
}
- (bool)_initClearState
{
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NSError *err;
MTLVertexDescriptor *vd = [self _spriteVertexDescriptor];
MTLRenderPipelineDescriptor *psd = [MTLRenderPipelineDescriptor new];
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psd.label = @"clear_state";
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MTLRenderPipelineColorAttachmentDescriptor *ca = psd.colorAttachments[0];
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ca.pixelFormat = _layer.pixelFormat;
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psd.vertexDescriptor = vd;
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psd.vertexFunction = [_library newFunctionWithName:@"stock_vertex"];
psd.fragmentFunction = [_library newFunctionWithName:@"stock_fragment_color"];
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_clearState = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating clear pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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return YES;
}
- (bool)_initMenuStates
{
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NSError *err;
MTLVertexDescriptor *vd = [self _spriteVertexDescriptor];
MTLRenderPipelineDescriptor *psd = [MTLRenderPipelineDescriptor new];
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psd.label = @"stock";
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MTLRenderPipelineColorAttachmentDescriptor *ca = psd.colorAttachments[0];
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ca.pixelFormat = _layer.pixelFormat;
ca.blendingEnabled = NO;
ca.sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
ca.destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
ca.sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha;
ca.destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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psd.sampleCount = 1;
psd.vertexDescriptor = vd;
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psd.vertexFunction = [_library newFunctionWithName:@"stock_vertex"];
psd.fragmentFunction = [_library newFunctionWithName:@"stock_fragment"];
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_states[VIDEO_SHADER_STOCK_BLEND][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"stock_blend";
ca.blendingEnabled = YES;
_states[VIDEO_SHADER_STOCK_BLEND][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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MTLFunctionConstantValues *vals;
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psd.label = @"snow_simple";
ca.blendingEnabled = YES;
{
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vals = [MTLFunctionConstantValues new];
float values[3] = {
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1.25f, /* baseScale */
0.50f, /* density */
0.15f, /* speed */
};
[vals setConstantValue:&values[0] type:MTLDataTypeFloat withName:@"snowBaseScale"];
[vals setConstantValue:&values[1] type:MTLDataTypeFloat withName:@"snowDensity"];
[vals setConstantValue:&values[2] type:MTLDataTypeFloat withName:@"snowSpeed"];
}
psd.fragmentFunction = [_library newFunctionWithName:@"snow_fragment" constantValues:vals error:&err];
_states[VIDEO_SHADER_MENU_3][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"snow";
ca.blendingEnabled = YES;
{
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vals = [MTLFunctionConstantValues new];
float values[3] = {
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3.50f, /* baseScale */
0.70f, /* density */
0.25f, /* speed */
};
[vals setConstantValue:&values[0] type:MTLDataTypeFloat withName:@"snowBaseScale"];
[vals setConstantValue:&values[1] type:MTLDataTypeFloat withName:@"snowDensity"];
[vals setConstantValue:&values[2] type:MTLDataTypeFloat withName:@"snowSpeed"];
}
psd.fragmentFunction = [_library newFunctionWithName:@"snow_fragment" constantValues:vals error:&err];
_states[VIDEO_SHADER_MENU_4][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"bokeh";
ca.blendingEnabled = YES;
psd.fragmentFunction = [_library newFunctionWithName:@"bokeh_fragment"];
_states[VIDEO_SHADER_MENU_5][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"snowflake";
ca.blendingEnabled = YES;
psd.fragmentFunction = [_library newFunctionWithName:@"snowflake_fragment"];
_states[VIDEO_SHADER_MENU_6][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"ribbon";
ca.blendingEnabled = NO;
psd.vertexFunction = [_library newFunctionWithName:@"ribbon_vertex"];
psd.fragmentFunction = [_library newFunctionWithName:@"ribbon_fragment"];
_states[VIDEO_SHADER_MENU][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"ribbon_blend";
ca.blendingEnabled = YES;
ca.sourceRGBBlendFactor = MTLBlendFactorOne;
ca.destinationRGBBlendFactor = MTLBlendFactorOne;
_states[VIDEO_SHADER_MENU][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"ribbon_simple";
ca.blendingEnabled = NO;
psd.vertexFunction = [_library newFunctionWithName:@"ribbon_simple_vertex"];
psd.fragmentFunction = [_library newFunctionWithName:@"ribbon_simple_fragment"];
_states[VIDEO_SHADER_MENU_2][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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psd.label = @"ribbon_simple_blend";
ca.blendingEnabled = YES;
ca.sourceRGBBlendFactor = MTLBlendFactorOne;
ca.destinationRGBBlendFactor = MTLBlendFactorOne;
_states[VIDEO_SHADER_MENU_2][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
if (err != nil)
{
RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
return NO;
}
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return YES;
}
- (bool)_initConversionFilters
{
NSError *err = nil;
_filters[RPixelFormatBGRA4Unorm] = [Filter newFilterWithFunctionName:@"convert_bgra4444_to_bgra8888"
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device:_device
library:_library
error:&err];
if (err)
{
RARCH_LOG("[Metal]: unable to create 'convert_bgra4444_to_bgra8888' conversion filter: %s\n",
err.localizedDescription.UTF8String);
return NO;
}
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_filters[RPixelFormatB5G6R5Unorm] = [Filter newFilterWithFunctionName:@"convert_rgb565_to_bgra8888"
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device:_device
library:_library
error:&err];
if (err)
{
RARCH_LOG("[Metal]: unable to create 'convert_rgb565_to_bgra8888' conversion filter: %s\n",
err.localizedDescription.UTF8String);
return NO;
}
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return YES;
}
- (Texture *)newTexture:(struct texture_image)image filter:(enum texture_filter_type)filter
{
assert(filter >= TEXTURE_FILTER_LINEAR && filter <= TEXTURE_FILTER_MIPMAP_NEAREST);
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if (!image.pixels || !image.width || !image.height)
{
/* Create a dummy texture instead. */
#define T0 0xff000000u
#define T1 0xffffffffu
static const uint32_t checkerboard[] = {
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
T0, T1, T0, T1, T0, T1, T0, T1,
T1, T0, T1, T0, T1, T0, T1, T0,
};
#undef T0
#undef T1
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image.pixels = (uint32_t *)checkerboard;
image.width = 8;
image.height = 8;
filter = TEXTURE_FILTER_MIPMAP_NEAREST;
}
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BOOL mipmapped = filter == TEXTURE_FILTER_MIPMAP_LINEAR || filter == TEXTURE_FILTER_MIPMAP_NEAREST;
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Texture *tex = [Texture new];
tex.texture = [self newTexture:image mipmapped:mipmapped];
tex.sampler = _samplers[filter];
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return tex;
}
- (id<MTLTexture>)newTexture:(struct texture_image)image mipmapped:(bool)mipmapped
{
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:image.width
height:image.height
mipmapped:mipmapped];
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id<MTLTexture> t = [_device newTextureWithDescriptor:td];
[t replaceRegion:MTLRegionMake2D(0, 0, image.width, image.height)
mipmapLevel:0
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withBytes:image.pixels
bytesPerRow:4 * image.width];
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if (mipmapped)
{
id<MTLCommandBuffer> cb = self.blitCommandBuffer;
id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder];
[bce generateMipmapsForTexture:t];
[bce endEncoding];
}
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return t;
}
- (id<CAMetalDrawable>)nextDrawable
{
if (_drawable == nil)
_drawable = _layer.nextDrawable;
return _drawable;
}
- (void)convertFormat:(RPixelFormat)fmt from:(id<MTLTexture>)src to:(id<MTLTexture>)dst
{
assert(src.width == dst.width && src.height == dst.height);
assert(fmt >= 0 && fmt < RPixelFormatCount);
Filter *conv = _filters[fmt];
assert(conv != nil);
[conv apply:self.blitCommandBuffer in:src out:dst];
}
- (id<MTLCommandBuffer>)blitCommandBuffer
{
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if (!_blitCommandBuffer)
{
_blitCommandBuffer = [_commandQueue commandBuffer];
_blitCommandBuffer.label = @"Blit command buffer";
}
return _blitCommandBuffer;
}
- (void)_nextChain
{
_currentChain = (_currentChain + 1) % CHAIN_LENGTH;
[_chain[_currentChain] discard];
}
- (void)setCaptureEnabled:(bool)captureEnabled
{
if (_captureEnabled == captureEnabled)
return;
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_captureEnabled = captureEnabled;
#if 0
_layer.framebufferOnly = !captureEnabled;
#endif
}
- (bool)captureEnabled
{
return _captureEnabled;
}
- (bool)readBackBuffer:(uint8_t *)buffer
{
if (!_captureEnabled || _backBuffer == nil)
return NO;
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if (_backBuffer.pixelFormat != MTLPixelFormatBGRA8Unorm)
{
RARCH_WARN("[Metal]: unexpected pixel format %d\n", _backBuffer.pixelFormat);
return NO;
}
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uint8_t *tmp = malloc(_backBuffer.width * _backBuffer.height * 4);
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[_backBuffer getBytes:tmp
bytesPerRow:4 * _backBuffer.width
fromRegion:MTLRegionMake2D(0, 0, _backBuffer.width, _backBuffer.height)
mipmapLevel:0];
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NSUInteger srcStride = _backBuffer.width * 4;
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uint8_t const *src = tmp + (_viewport.y * srcStride);
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NSUInteger dstStride = _viewport.width * 3;
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uint8_t *dst = buffer + (_viewport.height - 1) * dstStride;
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for (int y = 0; y < _viewport.height; y++, src += srcStride, dst -= dstStride)
{
for (int x = 0; x < _viewport.width; x++)
{
dst[3 * x + 0] = src[4 * (_viewport.x + x) + 0];
dst[3 * x + 1] = src[4 * (_viewport.x + x) + 1];
dst[3 * x + 2] = src[4 * (_viewport.x + x) + 2];
}
}
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free(tmp);
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return YES;
}
- (void)begin
{
assert(_commandBuffer == nil);
dispatch_semaphore_wait(_inflightSemaphore, DISPATCH_TIME_FOREVER);
_commandBuffer = [_commandQueue commandBuffer];
_commandBuffer.label = @"Frame command buffer";
_backBuffer = nil;
}
- (id<MTLRenderCommandEncoder>)rce
{
assert(_commandBuffer != nil);
if (_rce == nil)
{
MTLRenderPassDescriptor *rpd = [MTLRenderPassDescriptor new];
rpd.colorAttachments[0].clearColor = _clearColor;
rpd.colorAttachments[0].loadAction = MTLLoadActionClear;
rpd.colorAttachments[0].texture = self.nextDrawable.texture;
if (_captureEnabled)
_backBuffer = self.nextDrawable.texture;
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_rce = [_commandBuffer renderCommandEncoderWithDescriptor:rpd];
_rce.label = @"Frame command encoder";
}
return _rce;
}
- (void)resetRenderViewport:(ViewportResetMode)mode
{
bool fullscreen = mode == kFullscreenViewport;
MTLViewport vp = {
.originX = fullscreen ? 0 : _viewport.x,
.originY = fullscreen ? 0 : _viewport.y,
.width = fullscreen ? _viewport.full_width : _viewport.width,
.height = fullscreen ? _viewport.full_height : _viewport.height,
.znear = 0,
.zfar = 1,
};
[self.rce setViewport:vp];
}
- (void)resetScissorRect
{
MTLScissorRect sr = {
.x = 0,
.y = 0,
.width = _viewport.full_width,
.height = _viewport.full_height,
};
[self.rce setScissorRect:sr];
}
- (void)drawQuadX:(float)x y:(float)y w:(float)w h:(float)h
r:(float)r g:(float)g b:(float)b a:(float)a
{
SpriteVertex v[4];
v[0].position = simd_make_float2(x, y);
v[1].position = simd_make_float2(x + w, y);
v[2].position = simd_make_float2(x, y + h);
v[3].position = simd_make_float2(x + w, y + h);
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simd_float4 color = simd_make_float4(r, g, b, a);
v[0].color = color;
v[1].color = color;
v[2].color = color;
v[3].color = color;
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id<MTLRenderCommandEncoder> rce = self.rce;
[rce setRenderPipelineState:_clearState];
[rce setVertexBytes:&v length:sizeof(v) atIndex:BufferIndexPositions];
[rce setVertexBytes:&_uniforms length:sizeof(_uniforms) atIndex:BufferIndexUniforms];
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
}
- (void)end
{
assert(_commandBuffer != nil);
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[_chain[_currentChain] commitRanges];
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if (_blitCommandBuffer)
{
#ifdef OSX
if (_captureEnabled)
{
id<MTLBlitCommandEncoder> bce = [_blitCommandBuffer blitCommandEncoder];
[bce synchronizeResource:_backBuffer];
[bce endEncoding];
}
#endif
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/* Pending blits for mipmaps or render passes for slang shaders */
[_blitCommandBuffer commit];
[_blitCommandBuffer waitUntilCompleted];
_blitCommandBuffer = nil;
}
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if (_rce)
{
[_rce endEncoding];
_rce = nil;
}
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__block dispatch_semaphore_t inflight = _inflightSemaphore;
[_commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _) {
dispatch_semaphore_signal(inflight);
}];
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if (self.nextDrawable)
{
[_commandBuffer presentDrawable:self.nextDrawable];
}
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[_commandBuffer commit];
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_commandBuffer = nil;
_drawable = nil;
[self _nextChain];
}
- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length
{
return [_chain[_currentChain] allocRange:range length:length];
}
@end
@implementation Texture
@end
@implementation BufferNode
- (instancetype)initWithBuffer:(id<MTLBuffer>)src
{
if (self = [super init])
_src = src;
return self;
}
@end
@implementation BufferChain
{
id<MTLDevice> _device;
NSUInteger _blockLen;
BufferNode *_head;
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NSUInteger _offset; /* offset into _current */
BufferNode *_current;
NSUInteger _length;
NSUInteger _allocated;
}
/* macOS requires constants in a buffer to have a 256 byte alignment. */
#ifdef TARGET_OS_MAC
static const NSUInteger kConstantAlignment = 256;
#else
static const NSUInteger kConstantAlignment = 4;
#endif
- (instancetype)initWithDevice:(id<MTLDevice>)device blockLen:(NSUInteger)blockLen
{
if (self = [super init])
{
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_device = device;
_blockLen = blockLen;
}
return self;
}
- (NSString *)debugDescription
{
return [NSString stringWithFormat:@"length=%ld, allocated=%ld", _length, _allocated];
}
- (void)commitRanges
{
#ifdef OSX
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BufferNode *n;
for (n = _head; n != nil; n = n.next)
{
if (n.allocated > 0)
[n.src didModifyRange:NSMakeRange(0, n.allocated)];
}
#endif
}
- (void)discard
{
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_current = _head;
_offset = 0;
_allocated = 0;
}
- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length
{
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MTLResourceOptions opts = PLATFORM_METAL_RESOURCE_STORAGE_MODE;
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memset(range, 0, sizeof(*range));
if (!_head)
{
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_head = [[BufferNode alloc] initWithBuffer:[_device newBufferWithLength:_blockLen options:opts]];
_length += _blockLen;
_current = _head;
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_offset = 0;
}
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if ([self _subAllocRange:range length:length])
return YES;
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while (_current.next)
{
[self _nextNode];
if ([self _subAllocRange:range length:length])
return YES;
}
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NSUInteger blockLen = _blockLen;
if (length > blockLen)
blockLen = length;
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_current.next = [[BufferNode alloc] initWithBuffer:[_device newBufferWithLength:blockLen options:opts]];
if (!_current.next)
return NO;
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_length += blockLen;
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[self _nextNode];
retro_assert([self _subAllocRange:range length:length]);
return YES;
}
- (void)_nextNode
{
_current = _current.next;
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_offset = 0;
}
- (BOOL)_subAllocRange:(BufferRange *)range length:(NSUInteger)length
{
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NSUInteger nextOffset = _offset + length;
if (nextOffset <= _current.src.length)
{
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_current.allocated = nextOffset;
_allocated += length;
range->data = _current.src.contents + _offset;
range->buffer = _current.src;
range->offset = _offset;
_offset = MTL_ALIGN_BUFFER(nextOffset);
return YES;
}
return NO;
}
@end
/*
* FILTER
*/
@interface Filter()
- (instancetype)initWithKernel:(id<MTLComputePipelineState>)kernel sampler:(id<MTLSamplerState>)sampler;
@end
@implementation Filter
{
id<MTLComputePipelineState> _kernel;
}
+ (instancetype)newFilterWithFunctionName:(NSString *)name device:(id<MTLDevice>)device library:(id<MTLLibrary>)library error:(NSError **)error
{
id<MTLFunction> function = [library newFunctionWithName:name];
id<MTLComputePipelineState> kernel = [device newComputePipelineStateWithFunction:function error:error];
if (*error != nil)
return nil;
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MTLSamplerDescriptor *sd = [MTLSamplerDescriptor new];
sd.minFilter = MTLSamplerMinMagFilterNearest;
sd.magFilter = MTLSamplerMinMagFilterNearest;
sd.sAddressMode = MTLSamplerAddressModeClampToEdge;
sd.tAddressMode = MTLSamplerAddressModeClampToEdge;
sd.mipFilter = MTLSamplerMipFilterNotMipmapped;
id<MTLSamplerState> sampler = [device newSamplerStateWithDescriptor:sd];
return [[Filter alloc] initWithKernel:kernel sampler:sampler];
}
- (instancetype)initWithKernel:(id<MTLComputePipelineState>)kernel sampler:(id<MTLSamplerState>)sampler
{
if (self = [super init])
{
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_kernel = kernel;
_sampler = sampler;
}
return self;
}
- (void)apply:(id<MTLCommandBuffer>)cb in:(id<MTLTexture>)tin out:(id<MTLTexture>)tout
{
id<MTLComputeCommandEncoder> ce = [cb computeCommandEncoder];
ce.label = @"filter kernel";
[ce setComputePipelineState:_kernel];
[ce setTexture:tin atIndex:0];
[ce setTexture:tout atIndex:1];
[self.delegate configure:ce];
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MTLSize size = MTLSizeMake(16, 16, 1);
MTLSize count = MTLSizeMake((tin.width + size.width + 1) / size.width, (tin.height + size.height + 1) / size.height,
1);
[ce dispatchThreadgroups:count threadsPerThreadgroup:size];
[ce endEncoding];
}
- (void)apply:(id<MTLCommandBuffer>)cb inBuf:(id<MTLBuffer>)tin outTex:(id<MTLTexture>)tout
{
id<MTLComputeCommandEncoder> ce = [cb computeCommandEncoder];
ce.label = @"filter kernel";
[ce setComputePipelineState:_kernel];
[ce setBuffer:tin offset:0 atIndex:0];
[ce setTexture:tout atIndex:0];
[self.delegate configure:ce];
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MTLSize size = MTLSizeMake(32, 1, 1);
MTLSize count = MTLSizeMake((tin.length + 00) / 32, 1, 1);
[ce dispatchThreadgroups:count threadsPerThreadgroup:size];
[ce endEncoding];
}
@end
#ifdef HAVE_MENU
@implementation MenuDisplay
{
Context *_context;
MTLClearColor _clearColor;
MTLScissorRect _scissorRect;
BOOL _useScissorRect;
Uniforms _uniforms;
bool _clearNextRender;
}
- (instancetype)initWithContext:(Context *)context
{
if (self = [super init])
{
_context = context;
_clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
_uniforms.projectionMatrix = matrix_proj_ortho(0, 1, 0, 1);
_useScissorRect = NO;
}
return self;
}
+ (const float *)defaultVertices
{
static float dummy[8] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
};
return &dummy[0];
}
+ (const float *)defaultTexCoords
{
static float dummy[8] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
};
return &dummy[0];
}
+ (const float *)defaultColor
{
static float dummy[16] = {
1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
};
return &dummy[0];
}
- (void)setClearColor:(MTLClearColor)clearColor
{
_clearColor = clearColor;
_clearNextRender = YES;
}
- (MTLClearColor)clearColor
{
return _clearColor;
}
- (void)setScissorRect:(MTLScissorRect)rect
{
_scissorRect = rect;
_useScissorRect = YES;
}
- (void)clearScissorRect
{
_useScissorRect = NO;
[_context resetScissorRect];
}
- (MTLPrimitiveType)_toPrimitiveType:(enum gfx_display_prim_type)prim
{
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if (prim == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
return MTLPrimitiveTypeTriangleStrip;
return MTLPrimitiveTypeTriangle;
}
- (void)drawPipeline:(gfx_display_ctx_draw_t *)draw
{
static struct video_coords blank_coords;
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draw->x = 0;
draw->y = 0;
draw->matrix_data = NULL;
_uniforms.outputSize = simd_make_float2(_context.viewport->full_width, _context.viewport->full_height);
draw->backend_data = &_uniforms;
draw->backend_data_size = sizeof(_uniforms);
switch (draw->pipeline_id)
{
/* ribbon */
default:
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
{
gfx_display_t *p_disp = disp_get_ptr();
video_coord_array_t *ca = &p_disp->dispca;
draw->coords = (struct video_coords *)&ca->coords;
break;
}
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
{
draw->coords = &blank_coords;
blank_coords.vertices = 4;
draw->prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
break;
}
}
_uniforms.time += 0.01;
}
- (void)draw:(gfx_display_ctx_draw_t *)draw
{
unsigned i;
BufferRange range;
NSUInteger vertex_count;
SpriteVertex *pv;
const float *vertex = draw->coords->vertex ?: MenuDisplay.defaultVertices;
const float *tex_coord = draw->coords->tex_coord ?: MenuDisplay.defaultTexCoords;
const float *color = draw->coords->color ?: MenuDisplay.defaultColor;
NSUInteger needed = draw->coords->vertices * sizeof(SpriteVertex);
if (![_context allocRange:&range length:needed])
return;
vertex_count = draw->coords->vertices;
pv = (SpriteVertex *)range.data;
for (i = 0; i < draw->coords->vertices; i++, pv++)
{
pv->position = simd_make_float2(vertex[0], 1.0f - vertex[1]);
vertex += 2;
pv->texCoord = simd_make_float2(tex_coord[0], tex_coord[1]);
tex_coord += 2;
pv->color = simd_make_float4(color[0], color[1], color[2], color[3]);
color += 4;
}
id<MTLRenderCommandEncoder> rce = _context.rce;
if (_clearNextRender)
{
[_context resetRenderViewport:kFullscreenViewport];
[_context drawQuadX:0
y:0
w:1
h:1
r:(float)_clearColor.red
g:(float)_clearColor.green
b:(float)_clearColor.blue
a:(float)_clearColor.alpha
];
_clearNextRender = NO;
}
MTLViewport vp = {
.originX = draw->x,
.originY = _context.viewport->full_height - draw->y - draw->height,
.width = draw->width,
.height = draw->height,
.znear = 0,
.zfar = 1,
};
[rce setViewport:vp];
if (_useScissorRect)
[rce setScissorRect:_scissorRect];
switch (draw->pipeline_id)
{
#if HAVE_SHADERPIPELINE
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
[rce setRenderPipelineState:[_context getStockShader:draw->pipeline_id blend:_blend]];
[rce setVertexBytes:draw->backend_data length:draw->backend_data_size atIndex:BufferIndexUniforms];
[rce setVertexBuffer:range.buffer offset:range.offset atIndex:BufferIndexPositions];
[rce setFragmentBytes:draw->backend_data length:draw->backend_data_size atIndex:BufferIndexUniforms];
[rce drawPrimitives:[self _toPrimitiveType:draw->prim_type] vertexStart:0 vertexCount:vertex_count];
return;
#endif
default:
break;
}
Texture *tex = (__bridge Texture *)(void *)draw->texture;
if (tex == nil)
return;
[rce setRenderPipelineState:[_context getStockShader:VIDEO_SHADER_STOCK_BLEND blend:_blend]];
Uniforms uniforms = {
.projectionMatrix = draw->matrix_data ? make_matrix_float4x4((const float *)draw->matrix_data)
: _uniforms.projectionMatrix
};
[rce setVertexBytes:&uniforms length:sizeof(uniforms) atIndex:BufferIndexUniforms];
[rce setVertexBuffer:range.buffer offset:range.offset atIndex:BufferIndexPositions];
[rce setFragmentTexture:tex.texture atIndex:TextureIndexColor];
[rce setFragmentSamplerState:tex.sampler atIndex:SamplerIndexDraw];
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:vertex_count];
}
@end
#endif
@implementation ViewDescriptor
- (instancetype)init
{
self = [super init];
if (self)
_format = RPixelFormatBGRA8Unorm;
return self;
}
- (NSString *)debugDescription
{
#if defined(HAVE_COCOATOUCH)
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NSString *sizeDesc = [NSString stringWithFormat:@"width: %f, height: %f",_size.width,_size.height];
#else
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NSString *sizeDesc = NSStringFromSize(_size);
#endif
return [NSString stringWithFormat:@"( format = %@, frame = %@ )",
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NSStringFromRPixelFormat(_format), sizeDesc];
}
@end
@implementation TexturedView
{
Context *_context;
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id<MTLTexture> _texture; /* Optimal render texture */
Vertex _v[4];
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CGSize _size; /* Size of view in pixels */
CGRect _frame;
NSUInteger _bpp;
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id<MTLTexture> _src; /* Source texture */
bool _srcDirty;
}
- (instancetype)initWithDescriptor:(ViewDescriptor *)d context:(Context *)c
{
self = [super init];
if (self)
{
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_format = d.format;
_bpp = RPixelFormatToBPP(_format);
_filter = d.filter;
_context = c;
_visible = YES;
if (_format == RPixelFormatBGRA8Unorm || _format == RPixelFormatBGRX8Unorm)
_drawState = ViewDrawStateEncoder;
else
_drawState = ViewDrawStateAll;
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self.size = d.size;
self.frame = CGRectMake(0, 0, 1, 1);
}
return self;
}
- (void)setSize:(CGSize)size
{
if (CGSizeEqualToSize(_size, size))
return;
_size = size;
{
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width: (NSUInteger)size.width
height:(NSUInteger)size.height
mipmapped:NO];
td.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
_texture = [_context.device newTextureWithDescriptor:td];
}
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if ( _format != RPixelFormatBGRA8Unorm
&& _format != RPixelFormatBGRX8Unorm)
{
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR16Uint
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width:(NSUInteger)size.width
height:(NSUInteger)size.height
mipmapped:NO];
_src = [_context.device newTextureWithDescriptor:td];
}
}
- (CGSize)size
{
return _size;
}
- (void)setFrame:(CGRect)frame
{
if (CGRectEqualToRect(_frame, frame))
return;
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_frame = frame;
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float l = (float)CGRectGetMinX(frame);
float t = (float)CGRectGetMinY(frame);
float r = (float)CGRectGetMaxX(frame);
float b = (float)CGRectGetMaxY(frame);
Vertex v[4] = {
{simd_make_float3(l, b, 0), simd_make_float2(0, 1)},
{simd_make_float3(r, b, 0), simd_make_float2(1, 1)},
{simd_make_float3(l, t, 0), simd_make_float2(0, 0)},
{simd_make_float3(r, t, 0), simd_make_float2(1, 0)},
};
memcpy(_v, v, sizeof(_v));
}
- (CGRect)frame
{
return _frame;
}
- (void)_convertFormat
{
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if ( _format == RPixelFormatBGRA8Unorm
|| _format == RPixelFormatBGRX8Unorm)
return;
if (!_srcDirty)
return;
[_context convertFormat:_format from:_src to:_texture];
_srcDirty = NO;
}
- (void)drawWithContext:(Context *)ctx
{
[self _convertFormat];
}
- (void)drawWithEncoder:(id<MTLRenderCommandEncoder>)rce
{
[rce setVertexBytes:&_v length:sizeof(_v) atIndex:BufferIndexPositions];
[rce setFragmentTexture:_texture atIndex:TextureIndexColor];
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
}
- (void)updateFrame:(void const *)src pitch:(NSUInteger)pitch
{
if (_format == RPixelFormatBGRA8Unorm || _format == RPixelFormatBGRX8Unorm)
{
[_texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)_size.width, (NSUInteger)_size.height)
mipmapLevel:0 withBytes:src
bytesPerRow:(NSUInteger)(4 * pitch)];
}
else
{
[_src replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)_size.width, (NSUInteger)_size.height)
mipmapLevel:0 withBytes:src
bytesPerRow:(NSUInteger)(pitch)];
_srcDirty = YES;
}
}
@end