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https://github.com/libretro/RetroArch
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29 lines
536 B
GLSL
29 lines
536 B
GLSL
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static float4 undef;
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static float4 FragColor;
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static float4 vFloat;
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struct SPIRV_Cross_Input
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{
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float4 vFloat : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = float4(undef.x, vFloat.y, 0.0f, vFloat.w) + float4(vFloat.z, vFloat.y, 0.0f, vFloat.w);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vFloat = stage_input.vFloat;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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