RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon.glsl.frag.h

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static const char *stock_fragment_xmb =
"uniform float time;\n"
"varying vec3 v;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);\n"
"}\n";