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https://github.com/libretro/RetroArch
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26 lines
441 B
GLSL
26 lines
441 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 FP32Out [[color(0)]];
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uint FP16Out [[color(1)]];
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};
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struct main0_in
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{
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uint FP16 [[user(locn0)]];
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float2 FP32 [[user(locn1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FP32Out = float2(as_type<half2>(in.FP16));
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out.FP16Out = as_type<uint>(half2(in.FP32));
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return out;
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}
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