330.frag
ERROR: 0:27: 'block declaration' : cannot redeclare block:  gl_block
ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved 
ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved 
ERROR: 0:35: 'gl_in' : no declaration found for redeclaration 
ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block 
ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions 
ERROR: 0:44: 'layout-id value' : cannot be negative 
ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions 
ERROR: 0:46: 'layout-id value' : scalar integer expression required 
ERROR: 0:46: 'location' : location is too large 
ERROR: 0:47: 'non-literal layout-id value' : not supported for this version or the enabled extensions 
ERROR: 0:48: 'non-literal layout-id value' : not supported for this version or the enabled extensions 
ERROR: 0:52: 'f2' : cannot use layout qualifiers on structure members 
ERROR: 0:57: 'location on block member' : not supported for this version or the enabled extensions 
ERROR: 0:62: 'location on block member' : can only use in an in/out block 
ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 
ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 
ERROR: 0:68: 'layout-id value' : cannot be negative 
ERROR: 0:69: 'layout-id value' : cannot be negative 
ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members 
ERROR: 0:91: 'location on block member' : can only use in an in/out block 
ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 
ERROR: 0:91: 'location' : overlapping use of location 3
ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 
ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location 
ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members 
ERROR: 0:119: 'location' : overlapping use of location 44
ERROR: 0:122: 'index' : can only be used with an explicit location 
ERROR: 0:124: 'location' : overlapping use of location 0
ERROR: 0:125: 'index' : can only be used on an output 
ERROR: 0:126: 'index' : can only be used on an output 
ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration 
ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration 
ERROR: 0:128: 'output block' : not supported in this stage: fragment
ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found 
ERROR: 0:140: 'assign' :  cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found 
ERROR: 0:141: 'assign' :  cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:152: 'index' : value must be 0 or 1 
ERROR: 39 compilation errors.  No code generated.


Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8  Function Definition: main( (global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child (temp 4-component vector of float)
0:10        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10        'varyingVar' (smooth in 4-component vector of float)
0:11      move second child to first child (temp 4-component vector of float)
0:11        direct index (temp 4-component vector of float FragData)
0:11          'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11          Constant:
0:11            1 (const int)
0:11        'inVar' (smooth in 4-component vector of float)
0:12      Sequence
0:12        move second child to first child (temp int)
0:12          'buffer' (temp int)
0:12          Constant:
0:12            4 (const int)
0:21  Function Definition: foo( (global void)
0:21    Function Parameters: 
0:23    Sequence
0:23      Sequence
0:23        move second child to first child (temp 4-component vector of float)
0:23          'c' (temp 4-component vector of float)
0:23          gl_Color: direct index for structure (in 4-component vector of float Color)
0:23            'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:23            Constant:
0:23              2 (const uint)
0:24      move second child to first child (temp 4-component vector of float)
0:24        'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24        'inVar' (smooth in 4-component vector of float)
0:133  Function Definition: qlod( (global void)
0:133    Function Parameters: 
0:?     Sequence
0:140      'lod' (temp 2-component vector of float)
0:141      'lod' (temp 2-component vector of float)
0:147  Function Definition: fooKeyMem( (global void)
0:147    Function Parameters: 
0:149    Sequence
0:149      precise: direct index for structure (global int)
0:149        'KeyMem' (global structure{global int precise})
0:149        Constant:
0:149          0 (const int)
0:?   Linker Objects
0:?     'inVar' (smooth in 4-component vector of float)
0:?     'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:?     'varyingVar' (smooth in 4-component vector of float)
0:?     'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:?     'gl_name' (in block{in int gl_i})
0:?     'start' (const int)
0:?       6 (const int)
0:?     'v1' (smooth in 4-component vector of float)
0:?     'v2' (layout(location=8 ) smooth in 4-component vector of float)
0:?     'v20' (smooth in 4-component vector of float)
0:?     'v21' (layout(location=60 ) smooth in float)
0:?     'v22' (layout(location=2 ) smooth in float)
0:?     'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
0:?     'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:?     'v3' (layout(location=6 ) smooth in 4-component vector of float)
0:?     'v4' (smooth in 4-component vector of float)
0:?     'v5' (smooth in 4-component vector of float)
0:?     'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:?     'v23' (layout(location=61 ) smooth in float)
0:?     'v24' (layout(location=62 ) smooth in float)
0:?     'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:?     'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:?     'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:?     'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:?     's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:?     'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:?     'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
0:?     'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
0:?     'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
0:?     'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
0:?     'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
0:?     'samp1D' (uniform sampler1D)
0:?     'samp2Ds' (uniform sampler2DShadow)
0:?     'precise' (global int)
0:?     'KeyMem' (global structure{global int precise})
0:?     'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)


Linked fragment stage:

ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs
ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData

Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8  Function Definition: main( (global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child (temp 4-component vector of float)
0:10        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10        'varyingVar' (smooth in 4-component vector of float)
0:11      move second child to first child (temp 4-component vector of float)
0:11        direct index (temp 4-component vector of float FragData)
0:11          'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11          Constant:
0:11            1 (const int)
0:11        'inVar' (smooth in 4-component vector of float)
0:12      Sequence
0:12        move second child to first child (temp int)
0:12          'buffer' (temp int)
0:12          Constant:
0:12            4 (const int)
0:?   Linker Objects
0:?     'inVar' (smooth in 4-component vector of float)
0:?     'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:?     'varyingVar' (smooth in 4-component vector of float)
0:?     'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:?     'gl_name' (in block{in int gl_i})
0:?     'start' (const int)
0:?       6 (const int)
0:?     'v1' (smooth in 4-component vector of float)
0:?     'v2' (layout(location=8 ) smooth in 4-component vector of float)
0:?     'v20' (smooth in 4-component vector of float)
0:?     'v21' (layout(location=60 ) smooth in float)
0:?     'v22' (layout(location=2 ) smooth in float)
0:?     'anon@1' (in block{layout(location=1 component=0 ) in float f1, layout(location=3 ) in float f2})
0:?     'uinst' (layout(location=1 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:?     'v3' (layout(location=6 ) smooth in 4-component vector of float)
0:?     'v4' (smooth in 4-component vector of float)
0:?     'v5' (smooth in 4-component vector of float)
0:?     'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:?     'v23' (layout(location=61 ) smooth in float)
0:?     'v24' (layout(location=62 ) smooth in float)
0:?     'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:?     'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:?     'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:?     'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:?     's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:?     'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:?     'outVar2' (layout(location=4095 index=0 ) out 4-component vector of float)
0:?     'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
0:?     'outVar4' (layout(location=0 index=1 ) out 4-component vector of float)
0:?     'indexIn' (layout(location=27 index=0 ) smooth in 4-component vector of float)
0:?     'indexBlockI' (layout(location=26 index=0 ) out block{out int a})
0:?     'samp1D' (uniform sampler1D)
0:?     'samp2Ds' (uniform sampler2DShadow)
0:?     'precise' (global int)
0:?     'KeyMem' (global structure{global int precise})
0:?     'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)

