hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r10' (temp float)
0:42          textureLod (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r12' (temp float)
0:43          textureLod (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r14' (temp float)
0:44          textureLod (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r30' (temp float)
0:47          textureLod (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r32' (temp float)
0:48          textureLod (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r34' (temp float)
0:49          textureLod (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:52      Sequence
0:52        move second child to first child (temp float)
0:52          'r60' (temp float)
0:52          textureLod (temp float)
0:52            Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' (uniform textureCubeArray)
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:52            Constant:
0:52              0.000000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r62' (temp float)
0:53          textureLod (temp float)
0:53            Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' (uniform itextureCubeArray)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r64' (temp float)
0:54          textureLod (temp float)
0:54            Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' (uniform utextureCubeArray)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:54            Constant:
0:54              0.000000
0:56      move second child to first child (temp 4-component vector of float)
0:56        Color: direct index for structure (temp 4-component vector of float)
0:56          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child (temp float)
0:57        Depth: direct index for structure (temp float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Sequence
0:59        Sequence
0:59          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:59            Color: direct index for structure (temp 4-component vector of float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                0 (const int)
0:59          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:59            Depth: direct index for structure (temp float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                1 (const int)
0:59        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r10' (temp float)
0:42          textureLod (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r12' (temp float)
0:43          textureLod (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r14' (temp float)
0:44          textureLod (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r30' (temp float)
0:47          textureLod (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r32' (temp float)
0:48          textureLod (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r34' (temp float)
0:49          textureLod (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:52      Sequence
0:52        move second child to first child (temp float)
0:52          'r60' (temp float)
0:52          textureLod (temp float)
0:52            Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' (uniform textureCubeArray)
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:52            Constant:
0:52              0.000000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r62' (temp float)
0:53          textureLod (temp float)
0:53            Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' (uniform itextureCubeArray)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r64' (temp float)
0:54          textureLod (temp float)
0:54            Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' (uniform utextureCubeArray)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:54            Constant:
0:54              0.000000
0:56      move second child to first child (temp 4-component vector of float)
0:56        Color: direct index for structure (temp 4-component vector of float)
0:56          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child (temp float)
0:57        Depth: direct index for structure (temp float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Sequence
0:59        Sequence
0:59          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:59            Color: direct index for structure (temp 4-component vector of float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                0 (const int)
0:59          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:59            Depth: direct index for structure (temp float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                1 (const int)
0:59        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 212

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 168 172
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r10"
                              Name 11  "g_tTex1df4a"
                              Name 15  "g_sSamp"
                              Name 32  "r12"
                              Name 36  "g_tTex1di4a"
                              Name 47  "r14"
                              Name 51  "g_tTex1du4a"
                              Name 62  "r30"
                              Name 65  "g_tTex2df4a"
                              Name 80  "r32"
                              Name 83  "g_tTex2di4a"
                              Name 95  "r34"
                              Name 98  "g_tTex2du4a"
                              Name 110  "r60"
                              Name 113  "g_tTexcdf4a"
                              Name 127  "r62"
                              Name 130  "g_tTexcdi4a"
                              Name 142  "r64"
                              Name 145  "g_tTexcdu4a"
                              Name 157  "PS_OUTPUT"
                              MemberName 157(PS_OUTPUT) 0  "Color"
                              MemberName 157(PS_OUTPUT) 1  "Depth"
                              Name 159  "psout"
                              Name 168  "Color"
                              Name 172  "Depth"
                              Name 178  "g_tTex1df4"
                              Name 181  "g_tTex1di4"
                              Name 184  "g_tTex1du4"
                              Name 187  "g_tTex2df4"
                              Name 190  "g_tTex2di4"
                              Name 193  "g_tTex2du4"
                              Name 196  "g_tTex3df4"
                              Name 199  "g_tTex3di4"
                              Name 202  "g_tTex3du4"
                              Name 205  "g_tTexcdf4"
                              Name 208  "g_tTexcdi4"
                              Name 211  "g_tTexcdu4"
                              Decorate 11(g_tTex1df4a) DescriptorSet 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 36(g_tTex1di4a) DescriptorSet 0
                              Decorate 51(g_tTex1du4a) DescriptorSet 0
                              Decorate 65(g_tTex2df4a) DescriptorSet 0
                              Decorate 83(g_tTex2di4a) DescriptorSet 0
                              Decorate 98(g_tTex2du4a) DescriptorSet 0
                              Decorate 113(g_tTexcdf4a) DescriptorSet 0
                              Decorate 130(g_tTexcdi4a) DescriptorSet 0
                              Decorate 145(g_tTexcdu4a) DescriptorSet 0
                              Decorate 168(Color) Location 0
                              Decorate 172(Depth) BuiltIn FragDepth
                              Decorate 178(g_tTex1df4) DescriptorSet 0
                              Decorate 178(g_tTex1df4) Binding 0
                              Decorate 181(g_tTex1di4) DescriptorSet 0
                              Decorate 184(g_tTex1du4) DescriptorSet 0
                              Decorate 187(g_tTex2df4) DescriptorSet 0
                              Decorate 190(g_tTex2di4) DescriptorSet 0
                              Decorate 193(g_tTex2du4) DescriptorSet 0
                              Decorate 196(g_tTex3df4) DescriptorSet 0
                              Decorate 199(g_tTex3di4) DescriptorSet 0
                              Decorate 202(g_tTex3du4) DescriptorSet 0
                              Decorate 205(g_tTexcdf4) DescriptorSet 0
                              Decorate 208(g_tTexcdi4) DescriptorSet 0
                              Decorate 211(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D array sampled format:Unknown
              10:             TypePointer UniformConstant 9
 11(g_tTex1df4a):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth array sampled format:Unknown
              18:             TypeSampledImage 17
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1061158912
              25:             TypeVector 6(float) 3
              29:    6(float) Constant 0
              33:             TypeInt 32 1
              34:             TypeImage 33(int) 1D array sampled format:Unknown
              35:             TypePointer UniformConstant 34
 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
              39:             TypeImage 33(int) 1D depth array sampled format:Unknown
              40:             TypeSampledImage 39
              48:             TypeInt 32 0
              49:             TypeImage 48(int) 1D array sampled format:Unknown
              50:             TypePointer UniformConstant 49
 51(g_tTex1du4a):     50(ptr) Variable UniformConstant
              54:             TypeImage 48(int) 1D depth array sampled format:Unknown
              55:             TypeSampledImage 54
              63:             TypeImage 6(float) 2D array sampled format:Unknown
              64:             TypePointer UniformConstant 63
 65(g_tTex2df4a):     64(ptr) Variable UniformConstant
              68:             TypeImage 6(float) 2D depth array sampled format:Unknown
              69:             TypeSampledImage 68
              71:    6(float) Constant 1050253722
              72:   25(fvec3) ConstantComposite 21 22 71
              73:             TypeVector 6(float) 4
              81:             TypeImage 33(int) 2D array sampled format:Unknown
              82:             TypePointer UniformConstant 81
 83(g_tTex2di4a):     82(ptr) Variable UniformConstant
              86:             TypeImage 33(int) 2D depth array sampled format:Unknown
              87:             TypeSampledImage 86
              96:             TypeImage 48(int) 2D array sampled format:Unknown
              97:             TypePointer UniformConstant 96
 98(g_tTex2du4a):     97(ptr) Variable UniformConstant
             101:             TypeImage 48(int) 2D depth array sampled format:Unknown
             102:             TypeSampledImage 101
             111:             TypeImage 6(float) Cube array sampled format:Unknown
             112:             TypePointer UniformConstant 111
113(g_tTexcdf4a):    112(ptr) Variable UniformConstant
             116:             TypeImage 6(float) Cube depth array sampled format:Unknown
             117:             TypeSampledImage 116
             119:    6(float) Constant 1053609165
             120:   73(fvec4) ConstantComposite 21 22 71 119
             128:             TypeImage 33(int) Cube array sampled format:Unknown
             129:             TypePointer UniformConstant 128
130(g_tTexcdi4a):    129(ptr) Variable UniformConstant
             133:             TypeImage 33(int) Cube depth array sampled format:Unknown
             134:             TypeSampledImage 133
             143:             TypeImage 48(int) Cube array sampled format:Unknown
             144:             TypePointer UniformConstant 143
145(g_tTexcdu4a):    144(ptr) Variable UniformConstant
             148:             TypeImage 48(int) Cube depth array sampled format:Unknown
             149:             TypeSampledImage 148
  157(PS_OUTPUT):             TypeStruct 73(fvec4) 6(float)
             158:             TypePointer Function 157(PS_OUTPUT)
             160:     33(int) Constant 0
             161:    6(float) Constant 1065353216
             162:   73(fvec4) ConstantComposite 161 161 161 161
             163:             TypePointer Function 73(fvec4)
             165:     33(int) Constant 1
             167:             TypePointer Output 73(fvec4)
      168(Color):    167(ptr) Variable Output
             171:             TypePointer Output 6(float)
      172(Depth):    171(ptr) Variable Output
             176:             TypeImage 6(float) 1D sampled format:Unknown
             177:             TypePointer UniformConstant 176
 178(g_tTex1df4):    177(ptr) Variable UniformConstant
             179:             TypeImage 33(int) 1D sampled format:Unknown
             180:             TypePointer UniformConstant 179
 181(g_tTex1di4):    180(ptr) Variable UniformConstant
             182:             TypeImage 48(int) 1D sampled format:Unknown
             183:             TypePointer UniformConstant 182
 184(g_tTex1du4):    183(ptr) Variable UniformConstant
             185:             TypeImage 6(float) 2D sampled format:Unknown
             186:             TypePointer UniformConstant 185
 187(g_tTex2df4):    186(ptr) Variable UniformConstant
             188:             TypeImage 33(int) 2D sampled format:Unknown
             189:             TypePointer UniformConstant 188
 190(g_tTex2di4):    189(ptr) Variable UniformConstant
             191:             TypeImage 48(int) 2D sampled format:Unknown
             192:             TypePointer UniformConstant 191
 193(g_tTex2du4):    192(ptr) Variable UniformConstant
             194:             TypeImage 6(float) 3D sampled format:Unknown
             195:             TypePointer UniformConstant 194
 196(g_tTex3df4):    195(ptr) Variable UniformConstant
             197:             TypeImage 33(int) 3D sampled format:Unknown
             198:             TypePointer UniformConstant 197
 199(g_tTex3di4):    198(ptr) Variable UniformConstant
             200:             TypeImage 48(int) 3D sampled format:Unknown
             201:             TypePointer UniformConstant 200
 202(g_tTex3du4):    201(ptr) Variable UniformConstant
             203:             TypeImage 6(float) Cube sampled format:Unknown
             204:             TypePointer UniformConstant 203
 205(g_tTexcdf4):    204(ptr) Variable UniformConstant
             206:             TypeImage 33(int) Cube sampled format:Unknown
             207:             TypePointer UniformConstant 206
 208(g_tTexcdi4):    207(ptr) Variable UniformConstant
             209:             TypeImage 48(int) Cube sampled format:Unknown
             210:             TypePointer UniformConstant 209
 211(g_tTexcdu4):    210(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r10):      7(ptr) Variable Function
         32(r12):      7(ptr) Variable Function
         47(r14):      7(ptr) Variable Function
         62(r30):      7(ptr) Variable Function
         80(r32):      7(ptr) Variable Function
         95(r34):      7(ptr) Variable Function
        110(r60):      7(ptr) Variable Function
        127(r62):      7(ptr) Variable Function
        142(r64):      7(ptr) Variable Function
      159(psout):    158(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4a)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              26:    6(float) CompositeExtract 23 0
              27:    6(float) CompositeExtract 23 1
              28:   25(fvec3) CompositeConstruct 26 27 24
              30:    6(float) CompositeExtract 28 2
              31:    6(float) ImageSampleDrefExplicitLod 19 28 30 Lod 29
                              Store 8(r10) 31
              37:          34 Load 36(g_tTex1di4a)
              38:          13 Load 15(g_sSamp)
              41:          40 SampledImage 37 38
              42:    6(float) CompositeExtract 23 0
              43:    6(float) CompositeExtract 23 1
              44:   25(fvec3) CompositeConstruct 42 43 24
              45:    6(float) CompositeExtract 44 2
              46:    6(float) ImageSampleDrefExplicitLod 41 44 45 Lod 29
                              Store 32(r12) 46
              52:          49 Load 51(g_tTex1du4a)
              53:          13 Load 15(g_sSamp)
              56:          55 SampledImage 52 53
              57:    6(float) CompositeExtract 23 0
              58:    6(float) CompositeExtract 23 1
              59:   25(fvec3) CompositeConstruct 57 58 24
              60:    6(float) CompositeExtract 59 2
              61:    6(float) ImageSampleDrefExplicitLod 56 59 60 Lod 29
                              Store 47(r14) 61
              66:          63 Load 65(g_tTex2df4a)
              67:          13 Load 15(g_sSamp)
              70:          69 SampledImage 66 67
              74:    6(float) CompositeExtract 72 0
              75:    6(float) CompositeExtract 72 1
              76:    6(float) CompositeExtract 72 2
              77:   73(fvec4) CompositeConstruct 74 75 76 24
              78:    6(float) CompositeExtract 77 3
              79:    6(float) ImageSampleDrefExplicitLod 70 77 78 Lod 29
                              Store 62(r30) 79
              84:          81 Load 83(g_tTex2di4a)
              85:          13 Load 15(g_sSamp)
              88:          87 SampledImage 84 85
              89:    6(float) CompositeExtract 72 0
              90:    6(float) CompositeExtract 72 1
              91:    6(float) CompositeExtract 72 2
              92:   73(fvec4) CompositeConstruct 89 90 91 24
              93:    6(float) CompositeExtract 92 3
              94:    6(float) ImageSampleDrefExplicitLod 88 92 93 Lod 29
                              Store 80(r32) 94
              99:          96 Load 98(g_tTex2du4a)
             100:          13 Load 15(g_sSamp)
             103:         102 SampledImage 99 100
             104:    6(float) CompositeExtract 72 0
             105:    6(float) CompositeExtract 72 1
             106:    6(float) CompositeExtract 72 2
             107:   73(fvec4) CompositeConstruct 104 105 106 24
             108:    6(float) CompositeExtract 107 3
             109:    6(float) ImageSampleDrefExplicitLod 103 107 108 Lod 29
                              Store 95(r34) 109
             114:         111 Load 113(g_tTexcdf4a)
             115:          13 Load 15(g_sSamp)
             118:         117 SampledImage 114 115
             121:    6(float) CompositeExtract 120 0
             122:    6(float) CompositeExtract 120 1
             123:    6(float) CompositeExtract 120 2
             124:    6(float) CompositeExtract 120 3
             125:   73(fvec4) CompositeConstruct 121 122 123 124
             126:    6(float) ImageSampleDrefExplicitLod 118 125 24 Lod 24
                              Store 110(r60) 126
             131:         128 Load 130(g_tTexcdi4a)
             132:          13 Load 15(g_sSamp)
             135:         134 SampledImage 131 132
             136:    6(float) CompositeExtract 120 0
             137:    6(float) CompositeExtract 120 1
             138:    6(float) CompositeExtract 120 2
             139:    6(float) CompositeExtract 120 3
             140:   73(fvec4) CompositeConstruct 136 137 138 139
             141:    6(float) ImageSampleDrefExplicitLod 135 140 24 Lod 24
                              Store 127(r62) 141
             146:         143 Load 145(g_tTexcdu4a)
             147:          13 Load 15(g_sSamp)
             150:         149 SampledImage 146 147
             151:    6(float) CompositeExtract 120 0
             152:    6(float) CompositeExtract 120 1
             153:    6(float) CompositeExtract 120 2
             154:    6(float) CompositeExtract 120 3
             155:   73(fvec4) CompositeConstruct 151 152 153 154
             156:    6(float) ImageSampleDrefExplicitLod 150 155 24 Lod 24
                              Store 142(r64) 156
             164:    163(ptr) AccessChain 159(psout) 160
                              Store 164 162
             166:      7(ptr) AccessChain 159(psout) 165
                              Store 166 161
             169:    163(ptr) AccessChain 159(psout) 160
             170:   73(fvec4) Load 169
                              Store 168(Color) 170
             173:      7(ptr) AccessChain 159(psout) 165
             174:    6(float) Load 173
                              Store 172(Depth) 174
                              Return
                              FunctionEnd
