hlsl.load.rwtexture.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40    Function Parameters: 
0:?     Sequence
0:44      imageLoad (temp 4-component vector of float)
0:44        'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44        c1: direct index for structure (layout(offset=0 ) uniform int)
0:44          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44          Constant:
0:44            0 (const uint)
0:45      imageLoad (temp 4-component vector of int)
0:45        'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45        c1: direct index for structure (layout(offset=0 ) uniform int)
0:45          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45          Constant:
0:45            0 (const uint)
0:46      imageLoad (temp 4-component vector of uint)
0:46        'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46        c1: direct index for structure (layout(offset=0 ) uniform int)
0:46          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46          Constant:
0:46            0 (const uint)
0:49      imageLoad (temp 4-component vector of float)
0:49        'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49          Constant:
0:49            1 (const uint)
0:50      imageLoad (temp 4-component vector of int)
0:50        'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50          Constant:
0:50            1 (const uint)
0:51      imageLoad (temp 4-component vector of uint)
0:51        'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51          Constant:
0:51            1 (const uint)
0:54      imageLoad (temp 4-component vector of float)
0:54        'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54          Constant:
0:54            2 (const uint)
0:55      imageLoad (temp 4-component vector of int)
0:55        'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55          Constant:
0:55            2 (const uint)
0:56      imageLoad (temp 4-component vector of uint)
0:56        'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56          Constant:
0:56            2 (const uint)
0:58      move second child to first child (temp 4-component vector of float)
0:58        Color: direct index for structure (temp 4-component vector of float)
0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58          Constant:
0:58            0 (const int)
0:58        Constant:
0:58          1.000000
0:58          1.000000
0:58          1.000000
0:58          1.000000
0:59      move second child to first child (temp float)
0:59        Depth: direct index for structure (temp float)
0:59          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59          Constant:
0:59            1 (const int)
0:59        Constant:
0:59          1.000000
0:61      Sequence
0:61        Sequence
0:61          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:61            Color: direct index for structure (temp 4-component vector of float)
0:61              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61              Constant:
0:61                0 (const int)
0:61          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:61            Depth: direct index for structure (temp float)
0:61              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61              Constant:
0:61                1 (const int)
0:61        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:?     'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:?     'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:?     'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:?     'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:?     'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:?     'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:?     'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:?     'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:?     'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:?     'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:?     'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:?     'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:?     'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:?     'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40    Function Parameters: 
0:?     Sequence
0:44      imageLoad (temp 4-component vector of float)
0:44        'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44        c1: direct index for structure (layout(offset=0 ) uniform int)
0:44          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44          Constant:
0:44            0 (const uint)
0:45      imageLoad (temp 4-component vector of int)
0:45        'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45        c1: direct index for structure (layout(offset=0 ) uniform int)
0:45          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45          Constant:
0:45            0 (const uint)
0:46      imageLoad (temp 4-component vector of uint)
0:46        'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46        c1: direct index for structure (layout(offset=0 ) uniform int)
0:46          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46          Constant:
0:46            0 (const uint)
0:49      imageLoad (temp 4-component vector of float)
0:49        'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49          Constant:
0:49            1 (const uint)
0:50      imageLoad (temp 4-component vector of int)
0:50        'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50          Constant:
0:50            1 (const uint)
0:51      imageLoad (temp 4-component vector of uint)
0:51        'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51        c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51          Constant:
0:51            1 (const uint)
0:54      imageLoad (temp 4-component vector of float)
0:54        'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54          Constant:
0:54            2 (const uint)
0:55      imageLoad (temp 4-component vector of int)
0:55        'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55          Constant:
0:55            2 (const uint)
0:56      imageLoad (temp 4-component vector of uint)
0:56        'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56        c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56          'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56          Constant:
0:56            2 (const uint)
0:58      move second child to first child (temp 4-component vector of float)
0:58        Color: direct index for structure (temp 4-component vector of float)
0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58          Constant:
0:58            0 (const int)
0:58        Constant:
0:58          1.000000
0:58          1.000000
0:58          1.000000
0:58          1.000000
0:59      move second child to first child (temp float)
0:59        Depth: direct index for structure (temp float)
0:59          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59          Constant:
0:59            1 (const int)
0:59        Constant:
0:59          1.000000
0:61      Sequence
0:61        Sequence
0:61          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:61            Color: direct index for structure (temp 4-component vector of float)
0:61              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61              Constant:
0:61                0 (const int)
0:61          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:61            Depth: direct index for structure (temp float)
0:61              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61              Constant:
0:61                1 (const int)
0:61        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:?     'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:?     'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:?     'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:?     'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:?     'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:?     'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:?     'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:?     'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:?     'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:?     'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:?     'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:?     'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:?     'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:?     'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 125

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 96 100
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 9  "g_tTex1df4"
                              Name 15  "$Global"
                              MemberName 15($Global) 0  "c1"
                              MemberName 15($Global) 1  "c2"
                              MemberName 15($Global) 2  "c3"
                              MemberName 15($Global) 3  "c4"
                              MemberName 15($Global) 4  "o1"
                              MemberName 15($Global) 5  "o2"
                              MemberName 15($Global) 6  "o3"
                              MemberName 15($Global) 7  "o4"
                              Name 17  ""
                              Name 26  "g_tTex1di4"
                              Name 34  "g_tTex1du4"
                              Name 42  "g_tTex2df4"
                              Name 51  "g_tTex2di4"
                              Name 58  "g_tTex2du4"
                              Name 65  "g_tTex3df4"
                              Name 74  "g_tTex3di4"
                              Name 81  "g_tTex3du4"
                              Name 86  "PS_OUTPUT"
                              MemberName 86(PS_OUTPUT) 0  "Color"
                              MemberName 86(PS_OUTPUT) 1  "Depth"
                              Name 88  "psout"
                              Name 96  "Color"
                              Name 100  "Depth"
                              Name 106  "g_sSamp"
                              Name 109  "g_tTex1df4a"
                              Name 112  "g_tTex1di4a"
                              Name 115  "g_tTex1du4a"
                              Name 118  "g_tTex2df4a"
                              Name 121  "g_tTex2di4a"
                              Name 124  "g_tTex2du4a"
                              Decorate 9(g_tTex1df4) DescriptorSet 0
                              Decorate 9(g_tTex1df4) Binding 0
                              MemberDecorate 15($Global) 0 Offset 0
                              MemberDecorate 15($Global) 1 Offset 8
                              MemberDecorate 15($Global) 2 Offset 16
                              MemberDecorate 15($Global) 3 Offset 32
                              MemberDecorate 15($Global) 4 Offset 48
                              MemberDecorate 15($Global) 5 Offset 56
                              MemberDecorate 15($Global) 6 Offset 64
                              MemberDecorate 15($Global) 7 Offset 80
                              Decorate 15($Global) Block
                              Decorate 17 DescriptorSet 0
                              Decorate 26(g_tTex1di4) DescriptorSet 0
                              Decorate 34(g_tTex1du4) DescriptorSet 0
                              Decorate 42(g_tTex2df4) DescriptorSet 0
                              Decorate 51(g_tTex2di4) DescriptorSet 0
                              Decorate 58(g_tTex2du4) DescriptorSet 0
                              Decorate 65(g_tTex3df4) DescriptorSet 0
                              Decorate 74(g_tTex3di4) DescriptorSet 0
                              Decorate 81(g_tTex3du4) DescriptorSet 0
                              Decorate 96(Color) Location 0
                              Decorate 100(Depth) BuiltIn FragDepth
                              Decorate 106(g_sSamp) DescriptorSet 0
                              Decorate 106(g_sSamp) Binding 0
                              Decorate 109(g_tTex1df4a) DescriptorSet 0
                              Decorate 112(g_tTex1di4a) DescriptorSet 0
                              Decorate 115(g_tTex1du4a) DescriptorSet 0
                              Decorate 118(g_tTex2df4a) DescriptorSet 0
                              Decorate 121(g_tTex2di4a) DescriptorSet 0
                              Decorate 124(g_tTex2du4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeImage 6(float) 1D nonsampled format:Rgba32f
               8:             TypePointer UniformConstant 7
   9(g_tTex1df4):      8(ptr) Variable UniformConstant
              11:             TypeInt 32 1
              12:             TypeVector 11(int) 2
              13:             TypeVector 11(int) 3
              14:             TypeVector 11(int) 4
     15($Global):             TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
              16:             TypePointer Uniform 15($Global)
              17:     16(ptr) Variable Uniform
              18:     11(int) Constant 0
              19:             TypePointer Uniform 11(int)
              22:             TypeVector 6(float) 4
              24:             TypeImage 11(int) 1D nonsampled format:Rgba32i
              25:             TypePointer UniformConstant 24
  26(g_tTex1di4):     25(ptr) Variable UniformConstant
              31:             TypeInt 32 0
              32:             TypeImage 31(int) 1D nonsampled format:Rgba32ui
              33:             TypePointer UniformConstant 32
  34(g_tTex1du4):     33(ptr) Variable UniformConstant
              38:             TypeVector 31(int) 4
              40:             TypeImage 6(float) 2D nonsampled format:Rgba32f
              41:             TypePointer UniformConstant 40
  42(g_tTex2df4):     41(ptr) Variable UniformConstant
              44:     11(int) Constant 1
              45:             TypePointer Uniform 12(ivec2)
              49:             TypeImage 11(int) 2D nonsampled format:Rgba32i
              50:             TypePointer UniformConstant 49
  51(g_tTex2di4):     50(ptr) Variable UniformConstant
              56:             TypeImage 31(int) 2D nonsampled format:Rgba32ui
              57:             TypePointer UniformConstant 56
  58(g_tTex2du4):     57(ptr) Variable UniformConstant
              63:             TypeImage 6(float) 3D nonsampled format:Rgba32f
              64:             TypePointer UniformConstant 63
  65(g_tTex3df4):     64(ptr) Variable UniformConstant
              67:     11(int) Constant 2
              68:             TypePointer Uniform 13(ivec3)
              72:             TypeImage 11(int) 3D nonsampled format:Rgba32i
              73:             TypePointer UniformConstant 72
  74(g_tTex3di4):     73(ptr) Variable UniformConstant
              79:             TypeImage 31(int) 3D nonsampled format:Rgba32ui
              80:             TypePointer UniformConstant 79
  81(g_tTex3du4):     80(ptr) Variable UniformConstant
   86(PS_OUTPUT):             TypeStruct 22(fvec4) 6(float)
              87:             TypePointer Function 86(PS_OUTPUT)
              89:    6(float) Constant 1065353216
              90:   22(fvec4) ConstantComposite 89 89 89 89
              91:             TypePointer Function 22(fvec4)
              93:             TypePointer Function 6(float)
              95:             TypePointer Output 22(fvec4)
       96(Color):     95(ptr) Variable Output
              99:             TypePointer Output 6(float)
      100(Depth):     99(ptr) Variable Output
             104:             TypeSampler
             105:             TypePointer UniformConstant 104
    106(g_sSamp):    105(ptr) Variable UniformConstant
             107:             TypeImage 6(float) 1D array nonsampled format:Rgba32f
             108:             TypePointer UniformConstant 107
109(g_tTex1df4a):    108(ptr) Variable UniformConstant
             110:             TypeImage 11(int) 1D array nonsampled format:Rgba32i
             111:             TypePointer UniformConstant 110
112(g_tTex1di4a):    111(ptr) Variable UniformConstant
             113:             TypeImage 31(int) 1D array nonsampled format:Rgba32ui
             114:             TypePointer UniformConstant 113
115(g_tTex1du4a):    114(ptr) Variable UniformConstant
             116:             TypeImage 6(float) 2D array nonsampled format:Rgba32f
             117:             TypePointer UniformConstant 116
118(g_tTex2df4a):    117(ptr) Variable UniformConstant
             119:             TypeImage 11(int) 2D array nonsampled format:Rgba32i
             120:             TypePointer UniformConstant 119
121(g_tTex2di4a):    120(ptr) Variable UniformConstant
             122:             TypeImage 31(int) 2D array nonsampled format:Rgba32ui
             123:             TypePointer UniformConstant 122
124(g_tTex2du4a):    123(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
       88(psout):     87(ptr) Variable Function
              10:           7 Load 9(g_tTex1df4)
              20:     19(ptr) AccessChain 17 18
              21:     11(int) Load 20
              23:   22(fvec4) ImageRead 10 21
              27:          24 Load 26(g_tTex1di4)
              28:     19(ptr) AccessChain 17 18
              29:     11(int) Load 28
              30:   14(ivec4) ImageRead 27 29
              35:          32 Load 34(g_tTex1du4)
              36:     19(ptr) AccessChain 17 18
              37:     11(int) Load 36
              39:   38(ivec4) ImageRead 35 37
              43:          40 Load 42(g_tTex2df4)
              46:     45(ptr) AccessChain 17 44
              47:   12(ivec2) Load 46
              48:   22(fvec4) ImageRead 43 47
              52:          49 Load 51(g_tTex2di4)
              53:     45(ptr) AccessChain 17 44
              54:   12(ivec2) Load 53
              55:   14(ivec4) ImageRead 52 54
              59:          56 Load 58(g_tTex2du4)
              60:     45(ptr) AccessChain 17 44
              61:   12(ivec2) Load 60
              62:   38(ivec4) ImageRead 59 61
              66:          63 Load 65(g_tTex3df4)
              69:     68(ptr) AccessChain 17 67
              70:   13(ivec3) Load 69
              71:   22(fvec4) ImageRead 66 70
              75:          72 Load 74(g_tTex3di4)
              76:     68(ptr) AccessChain 17 67
              77:   13(ivec3) Load 76
              78:   14(ivec4) ImageRead 75 77
              82:          79 Load 81(g_tTex3du4)
              83:     68(ptr) AccessChain 17 67
              84:   13(ivec3) Load 83
              85:   38(ivec4) ImageRead 82 84
              92:     91(ptr) AccessChain 88(psout) 18
                              Store 92 90
              94:     93(ptr) AccessChain 88(psout) 44
                              Store 94 89
              97:     91(ptr) AccessChain 88(psout) 18
              98:   22(fvec4) Load 97
                              Store 96(Color) 98
             101:     93(ptr) AccessChain 88(psout) 44
             102:    6(float) Load 101
                              Store 100(Depth) 102
                              Return
                              FunctionEnd
