hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child (temp 4-component vector of float)
0:27          'txval10' (temp 4-component vector of float)
0:27          textureGradOffset (temp 4-component vector of float)
0:27            Construct combined texture-sampler (temp sampler1DArray)
0:27              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              1.100000
0:27            Constant:
0:27              1.200000
0:27            Constant:
0:27              1 (const int)
0:28      Sequence
0:28        move second child to first child (temp 4-component vector of int)
0:28          'txval11' (temp 4-component vector of int)
0:28          textureGradOffset (temp 4-component vector of int)
0:28            Construct combined texture-sampler (temp isampler1DArray)
0:28              'g_tTex1di4' (uniform itexture1DArray)
0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:28            Constant:
0:28              1.100000
0:28            Constant:
0:28              1.200000
0:28            Constant:
0:28              1 (const int)
0:29      Sequence
0:29        move second child to first child (temp 4-component vector of uint)
0:29          'txval12' (temp 4-component vector of uint)
0:29          textureGradOffset (temp 4-component vector of uint)
0:29            Construct combined texture-sampler (temp usampler1DArray)
0:29              'g_tTex1du4' (uniform utexture1DArray)
0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:29            Constant:
0:29              1.100000
0:29            Constant:
0:29              1.200000
0:29            Constant:
0:29              1 (const int)
0:31      Sequence
0:31        move second child to first child (temp 4-component vector of float)
0:31          'txval20' (temp 4-component vector of float)
0:31          textureGradOffset (temp 4-component vector of float)
0:31            Construct combined texture-sampler (temp sampler2DArray)
0:31              'g_tTex2df4' (uniform texture2DArray)
0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:32      Sequence
0:32        move second child to first child (temp 4-component vector of int)
0:32          'txval21' (temp 4-component vector of int)
0:32          textureGradOffset (temp 4-component vector of int)
0:32            Construct combined texture-sampler (temp isampler2DArray)
0:32              'g_tTex2di4' (uniform itexture2DArray)
0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:33      Sequence
0:33        move second child to first child (temp 4-component vector of uint)
0:33          'txval22' (temp 4-component vector of uint)
0:33          textureGradOffset (temp 4-component vector of uint)
0:33            Construct combined texture-sampler (temp usampler2DArray)
0:33              'g_tTex2du4' (uniform utexture2DArray)
0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:35      move second child to first child (temp 4-component vector of float)
0:35        Color: direct index for structure (temp 4-component vector of float)
0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      move second child to first child (temp float)
0:36        Depth: direct index for structure (temp float)
0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36          Constant:
0:36            1 (const int)
0:36        Constant:
0:36          1.000000
0:38      Sequence
0:38        Sequence
0:38          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:38            Color: direct index for structure (temp 4-component vector of float)
0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38              Constant:
0:38                0 (const int)
0:38          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:38            Depth: direct index for structure (temp float)
0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38              Constant:
0:38                1 (const int)
0:38        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4' (uniform itexture1DArray)
0:?     'g_tTex1du4' (uniform utexture1DArray)
0:?     'g_tTex2df4' (uniform texture2DArray)
0:?     'g_tTex2di4' (uniform itexture2DArray)
0:?     'g_tTex2du4' (uniform utexture2DArray)
0:?     'g_tTexcdf4' (uniform textureCubeArray)
0:?     'g_tTexcdi4' (uniform itextureCubeArray)
0:?     'g_tTexcdu4' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child (temp 4-component vector of float)
0:27          'txval10' (temp 4-component vector of float)
0:27          textureGradOffset (temp 4-component vector of float)
0:27            Construct combined texture-sampler (temp sampler1DArray)
0:27              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              1.100000
0:27            Constant:
0:27              1.200000
0:27            Constant:
0:27              1 (const int)
0:28      Sequence
0:28        move second child to first child (temp 4-component vector of int)
0:28          'txval11' (temp 4-component vector of int)
0:28          textureGradOffset (temp 4-component vector of int)
0:28            Construct combined texture-sampler (temp isampler1DArray)
0:28              'g_tTex1di4' (uniform itexture1DArray)
0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:28            Constant:
0:28              1.100000
0:28            Constant:
0:28              1.200000
0:28            Constant:
0:28              1 (const int)
0:29      Sequence
0:29        move second child to first child (temp 4-component vector of uint)
0:29          'txval12' (temp 4-component vector of uint)
0:29          textureGradOffset (temp 4-component vector of uint)
0:29            Construct combined texture-sampler (temp usampler1DArray)
0:29              'g_tTex1du4' (uniform utexture1DArray)
0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:29            Constant:
0:29              1.100000
0:29            Constant:
0:29              1.200000
0:29            Constant:
0:29              1 (const int)
0:31      Sequence
0:31        move second child to first child (temp 4-component vector of float)
0:31          'txval20' (temp 4-component vector of float)
0:31          textureGradOffset (temp 4-component vector of float)
0:31            Construct combined texture-sampler (temp sampler2DArray)
0:31              'g_tTex2df4' (uniform texture2DArray)
0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:32      Sequence
0:32        move second child to first child (temp 4-component vector of int)
0:32          'txval21' (temp 4-component vector of int)
0:32          textureGradOffset (temp 4-component vector of int)
0:32            Construct combined texture-sampler (temp isampler2DArray)
0:32              'g_tTex2di4' (uniform itexture2DArray)
0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:33      Sequence
0:33        move second child to first child (temp 4-component vector of uint)
0:33          'txval22' (temp 4-component vector of uint)
0:33          textureGradOffset (temp 4-component vector of uint)
0:33            Construct combined texture-sampler (temp usampler2DArray)
0:33              'g_tTex2du4' (uniform utexture2DArray)
0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:35      move second child to first child (temp 4-component vector of float)
0:35        Color: direct index for structure (temp 4-component vector of float)
0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      move second child to first child (temp float)
0:36        Depth: direct index for structure (temp float)
0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36          Constant:
0:36            1 (const int)
0:36        Constant:
0:36          1.000000
0:38      Sequence
0:38        Sequence
0:38          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:38            Color: direct index for structure (temp 4-component vector of float)
0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38              Constant:
0:38                0 (const int)
0:38          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:38            Depth: direct index for structure (temp float)
0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38              Constant:
0:38                1 (const int)
0:38        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4' (uniform itexture1DArray)
0:?     'g_tTex1du4' (uniform utexture1DArray)
0:?     'g_tTex2df4' (uniform texture2DArray)
0:?     'g_tTex2di4' (uniform itexture2DArray)
0:?     'g_tTex2du4' (uniform utexture2DArray)
0:?     'g_tTexcdf4' (uniform textureCubeArray)
0:?     'g_tTexcdi4' (uniform itextureCubeArray)
0:?     'g_tTexcdu4' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 113

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 95 99
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 9  "txval10"
                              Name 12  "g_tTex1df4"
                              Name 16  "g_sSamp"
                              Name 31  "txval11"
                              Name 34  "g_tTex1di4"
                              Name 43  "txval12"
                              Name 46  "g_tTex1du4"
                              Name 52  "txval20"
                              Name 55  "g_tTex2df4"
                              Name 68  "txval21"
                              Name 71  "g_tTex2di4"
                              Name 77  "txval22"
                              Name 80  "g_tTex2du4"
                              Name 86  "PS_OUTPUT"
                              MemberName 86(PS_OUTPUT) 0  "Color"
                              MemberName 86(PS_OUTPUT) 1  "Depth"
                              Name 88  "psout"
                              Name 95  "Color"
                              Name 99  "Depth"
                              Name 103  "g_tTex1df4a"
                              Name 106  "g_tTexcdf4"
                              Name 109  "g_tTexcdi4"
                              Name 112  "g_tTexcdu4"
                              Decorate 12(g_tTex1df4) DescriptorSet 0
                              Decorate 12(g_tTex1df4) Binding 0
                              Decorate 16(g_sSamp) DescriptorSet 0
                              Decorate 16(g_sSamp) Binding 0
                              Decorate 34(g_tTex1di4) DescriptorSet 0
                              Decorate 46(g_tTex1du4) DescriptorSet 0
                              Decorate 55(g_tTex2df4) DescriptorSet 0
                              Decorate 71(g_tTex2di4) DescriptorSet 0
                              Decorate 80(g_tTex2du4) DescriptorSet 0
                              Decorate 95(Color) Location 0
                              Decorate 99(Depth) BuiltIn FragDepth
                              Decorate 103(g_tTex1df4a) DescriptorSet 0
                              Decorate 103(g_tTex1df4a) Binding 1
                              Decorate 106(g_tTexcdf4) DescriptorSet 0
                              Decorate 109(g_tTexcdi4) DescriptorSet 0
                              Decorate 112(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
              10:             TypeImage 6(float) 1D array sampled format:Unknown
              11:             TypePointer UniformConstant 10
  12(g_tTex1df4):     11(ptr) Variable UniformConstant
              14:             TypeSampler
              15:             TypePointer UniformConstant 14
     16(g_sSamp):     15(ptr) Variable UniformConstant
              18:             TypeSampledImage 10
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1066192077
              25:    6(float) Constant 1067030938
              26:             TypeInt 32 1
              27:     26(int) Constant 1
              29:             TypeVector 26(int) 4
              30:             TypePointer Function 29(ivec4)
              32:             TypeImage 26(int) 1D array sampled format:Unknown
              33:             TypePointer UniformConstant 32
  34(g_tTex1di4):     33(ptr) Variable UniformConstant
              37:             TypeSampledImage 32
              40:             TypeInt 32 0
              41:             TypeVector 40(int) 4
              42:             TypePointer Function 41(ivec4)
              44:             TypeImage 40(int) 1D array sampled format:Unknown
              45:             TypePointer UniformConstant 44
  46(g_tTex1du4):     45(ptr) Variable UniformConstant
              49:             TypeSampledImage 44
              53:             TypeImage 6(float) 2D array sampled format:Unknown
              54:             TypePointer UniformConstant 53
  55(g_tTex2df4):     54(ptr) Variable UniformConstant
              58:             TypeSampledImage 53
              60:             TypeVector 6(float) 3
              61:    6(float) Constant 1050253722
              62:   60(fvec3) ConstantComposite 21 22 61
              63:   20(fvec2) ConstantComposite 24 25
              64:             TypeVector 26(int) 2
              65:     26(int) Constant 0
              66:   64(ivec2) ConstantComposite 27 65
              69:             TypeImage 26(int) 2D array sampled format:Unknown
              70:             TypePointer UniformConstant 69
  71(g_tTex2di4):     70(ptr) Variable UniformConstant
              74:             TypeSampledImage 69
              78:             TypeImage 40(int) 2D array sampled format:Unknown
              79:             TypePointer UniformConstant 78
  80(g_tTex2du4):     79(ptr) Variable UniformConstant
              83:             TypeSampledImage 78
   86(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
              87:             TypePointer Function 86(PS_OUTPUT)
              89:    6(float) Constant 1065353216
              90:    7(fvec4) ConstantComposite 89 89 89 89
              92:             TypePointer Function 6(float)
              94:             TypePointer Output 7(fvec4)
       95(Color):     94(ptr) Variable Output
              98:             TypePointer Output 6(float)
       99(Depth):     98(ptr) Variable Output
103(g_tTex1df4a):     11(ptr) Variable UniformConstant
             104:             TypeImage 6(float) Cube array sampled format:Unknown
             105:             TypePointer UniformConstant 104
 106(g_tTexcdf4):    105(ptr) Variable UniformConstant
             107:             TypeImage 26(int) Cube array sampled format:Unknown
             108:             TypePointer UniformConstant 107
 109(g_tTexcdi4):    108(ptr) Variable UniformConstant
             110:             TypeImage 40(int) Cube array sampled format:Unknown
             111:             TypePointer UniformConstant 110
 112(g_tTexcdu4):    111(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
      9(txval10):      8(ptr) Variable Function
     31(txval11):     30(ptr) Variable Function
     43(txval12):     42(ptr) Variable Function
     52(txval20):      8(ptr) Variable Function
     68(txval21):     30(ptr) Variable Function
     77(txval22):     42(ptr) Variable Function
       88(psout):     87(ptr) Variable Function
              13:          10 Load 12(g_tTex1df4)
              17:          14 Load 16(g_sSamp)
              19:          18 SampledImage 13 17
              28:    7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27
                              Store 9(txval10) 28
              35:          32 Load 34(g_tTex1di4)
              36:          14 Load 16(g_sSamp)
              38:          37 SampledImage 35 36
              39:   29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27
                              Store 31(txval11) 39
              47:          44 Load 46(g_tTex1du4)
              48:          14 Load 16(g_sSamp)
              50:          49 SampledImage 47 48
              51:   41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27
                              Store 43(txval12) 51
              56:          53 Load 55(g_tTex2df4)
              57:          14 Load 16(g_sSamp)
              59:          58 SampledImage 56 57
              67:    7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66
                              Store 52(txval20) 67
              72:          69 Load 71(g_tTex2di4)
              73:          14 Load 16(g_sSamp)
              75:          74 SampledImage 72 73
              76:   29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66
                              Store 68(txval21) 76
              81:          78 Load 80(g_tTex2du4)
              82:          14 Load 16(g_sSamp)
              84:          83 SampledImage 81 82
              85:   41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66
                              Store 77(txval22) 85
              91:      8(ptr) AccessChain 88(psout) 65
                              Store 91 90
              93:     92(ptr) AccessChain 88(psout) 27
                              Store 93 89
              96:      8(ptr) AccessChain 88(psout) 65
              97:    7(fvec4) Load 96
                              Store 95(Color) 97
             100:     92(ptr) AccessChain 88(psout) 27
             101:    6(float) Load 100
                              Store 99(Depth) 101
                              Return
                              FunctionEnd
