hlsl.calculatelodunclamped.dx10.frag
ERROR: 0:28: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:29: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:30: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:32: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:33: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:34: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:36: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:37: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped 
ERROR: 9 compilation errors.  No code generated.


Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child (temp float)
0:28          'txval10' (temp float)
0:28          direct index (temp float)
0:?             textureQueryLod (temp float)
0:28              Construct combined texture-sampler (temp sampler1DArray)
0:28                'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28              Constant:
0:28                0.100000
0:28            Constant:
0:28              0 (const int)
0:29      Sequence
0:29        move second child to first child (temp float)
0:29          'txval11' (temp float)
0:29          direct index (temp float)
0:?             textureQueryLod (temp float)
0:29              Construct combined texture-sampler (temp isampler1DArray)
0:29                'g_tTex1di4a' (uniform itexture1DArray)
0:29                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29              Constant:
0:29                0.200000
0:29            Constant:
0:29              0 (const int)
0:30      Sequence
0:30        move second child to first child (temp float)
0:30          'txval12' (temp float)
0:30          direct index (temp float)
0:?             textureQueryLod (temp float)
0:30              Construct combined texture-sampler (temp usampler1DArray)
0:30                'g_tTex1du4a' (uniform utexture1DArray)
0:30                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30              Constant:
0:30                0.300000
0:30            Constant:
0:30              0 (const int)
0:32      Sequence
0:32        move second child to first child (temp float)
0:32          'txval20' (temp float)
0:32          direct index (temp float)
0:?             textureQueryLod (temp float)
0:32              Construct combined texture-sampler (temp sampler2DArray)
0:32                'g_tTex2df4a' (uniform texture2DArray)
0:32                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:32            Constant:
0:32              0 (const int)
0:33      Sequence
0:33        move second child to first child (temp float)
0:33          'txval21' (temp float)
0:33          direct index (temp float)
0:?             textureQueryLod (temp float)
0:33              Construct combined texture-sampler (temp isampler2DArray)
0:33                'g_tTex2di4a' (uniform itexture2DArray)
0:33                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.300000
0:?                 0.400000
0:33            Constant:
0:33              0 (const int)
0:34      Sequence
0:34        move second child to first child (temp float)
0:34          'txval22' (temp float)
0:34          direct index (temp float)
0:?             textureQueryLod (temp float)
0:34              Construct combined texture-sampler (temp usampler2DArray)
0:34                'g_tTex2du4a' (uniform utexture2DArray)
0:34                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.500000
0:?                 0.600000
0:34            Constant:
0:34              0 (const int)
0:36      Sequence
0:36        move second child to first child (temp float)
0:36          'txval40' (temp float)
0:36          direct index (temp float)
0:?             textureQueryLod (temp float)
0:36              Construct combined texture-sampler (temp samplerCubeArray)
0:36                'g_tTexcdf4a' (uniform textureCubeArray)
0:36                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:36            Constant:
0:36              0 (const int)
0:37      Sequence
0:37        move second child to first child (temp float)
0:37          'txval41' (temp float)
0:37          direct index (temp float)
0:?             textureQueryLod (temp float)
0:37              Construct combined texture-sampler (temp isamplerCubeArray)
0:37                'g_tTexcdi4a' (uniform itextureCubeArray)
0:37                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.400000
0:?                 0.500000
0:?                 0.600000
0:37            Constant:
0:37              0 (const int)
0:38      Sequence
0:38        move second child to first child (temp float)
0:38          'txval42' (temp float)
0:38          direct index (temp float)
0:?             textureQueryLod (temp float)
0:38              Construct combined texture-sampler (temp usamplerCubeArray)
0:38                'g_tTexcdu4a' (uniform utextureCubeArray)
0:38                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.700000
0:?                 0.800000
0:?                 0.900000
0:38            Constant:
0:38              0 (const int)
0:40      move second child to first child (temp 4-component vector of float)
0:40        Color: direct index for structure (temp 4-component vector of float)
0:40          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40          Constant:
0:40            0 (const int)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:41      move second child to first child (temp float)
0:41        Depth: direct index for structure (temp float)
0:41          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:41          Constant:
0:41            1 (const int)
0:41        Constant:
0:41          1.000000
0:43      Sequence
0:43        Sequence
0:43          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:43            Color: direct index for structure (temp 4-component vector of float)
0:43              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:43              Constant:
0:43                0 (const int)
0:43          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:43            Depth: direct index for structure (temp float)
0:43              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:43              Constant:
0:43                1 (const int)
0:43        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child (temp float)
0:28          'txval10' (temp float)
0:28          direct index (temp float)
0:?             textureQueryLod (temp float)
0:28              Construct combined texture-sampler (temp sampler1DArray)
0:28                'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28              Constant:
0:28                0.100000
0:28            Constant:
0:28              0 (const int)
0:29      Sequence
0:29        move second child to first child (temp float)
0:29          'txval11' (temp float)
0:29          direct index (temp float)
0:?             textureQueryLod (temp float)
0:29              Construct combined texture-sampler (temp isampler1DArray)
0:29                'g_tTex1di4a' (uniform itexture1DArray)
0:29                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29              Constant:
0:29                0.200000
0:29            Constant:
0:29              0 (const int)
0:30      Sequence
0:30        move second child to first child (temp float)
0:30          'txval12' (temp float)
0:30          direct index (temp float)
0:?             textureQueryLod (temp float)
0:30              Construct combined texture-sampler (temp usampler1DArray)
0:30                'g_tTex1du4a' (uniform utexture1DArray)
0:30                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30              Constant:
0:30                0.300000
0:30            Constant:
0:30              0 (const int)
0:32      Sequence
0:32        move second child to first child (temp float)
0:32          'txval20' (temp float)
0:32          direct index (temp float)
0:?             textureQueryLod (temp float)
0:32              Construct combined texture-sampler (temp sampler2DArray)
0:32                'g_tTex2df4a' (uniform texture2DArray)
0:32                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:32            Constant:
0:32              0 (const int)
0:33      Sequence
0:33        move second child to first child (temp float)
0:33          'txval21' (temp float)
0:33          direct index (temp float)
0:?             textureQueryLod (temp float)
0:33              Construct combined texture-sampler (temp isampler2DArray)
0:33                'g_tTex2di4a' (uniform itexture2DArray)
0:33                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.300000
0:?                 0.400000
0:33            Constant:
0:33              0 (const int)
0:34      Sequence
0:34        move second child to first child (temp float)
0:34          'txval22' (temp float)
0:34          direct index (temp float)
0:?             textureQueryLod (temp float)
0:34              Construct combined texture-sampler (temp usampler2DArray)
0:34                'g_tTex2du4a' (uniform utexture2DArray)
0:34                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.500000
0:?                 0.600000
0:34            Constant:
0:34              0 (const int)
0:36      Sequence
0:36        move second child to first child (temp float)
0:36          'txval40' (temp float)
0:36          direct index (temp float)
0:?             textureQueryLod (temp float)
0:36              Construct combined texture-sampler (temp samplerCubeArray)
0:36                'g_tTexcdf4a' (uniform textureCubeArray)
0:36                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:36            Constant:
0:36              0 (const int)
0:37      Sequence
0:37        move second child to first child (temp float)
0:37          'txval41' (temp float)
0:37          direct index (temp float)
0:?             textureQueryLod (temp float)
0:37              Construct combined texture-sampler (temp isamplerCubeArray)
0:37                'g_tTexcdi4a' (uniform itextureCubeArray)
0:37                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.400000
0:?                 0.500000
0:?                 0.600000
0:37            Constant:
0:37              0 (const int)
0:38      Sequence
0:38        move second child to first child (temp float)
0:38          'txval42' (temp float)
0:38          direct index (temp float)
0:?             textureQueryLod (temp float)
0:38              Construct combined texture-sampler (temp usamplerCubeArray)
0:38                'g_tTexcdu4a' (uniform utextureCubeArray)
0:38                'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?               Constant:
0:?                 0.700000
0:?                 0.800000
0:?                 0.900000
0:38            Constant:
0:38              0 (const int)
0:40      move second child to first child (temp 4-component vector of float)
0:40        Color: direct index for structure (temp 4-component vector of float)
0:40          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40          Constant:
0:40            0 (const int)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:41      move second child to first child (temp float)
0:41        Depth: direct index for structure (temp float)
0:41          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:41          Constant:
0:41            1 (const int)
0:41        Constant:
0:41          1.000000
0:43      Sequence
0:43        Sequence
0:43          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:43            Color: direct index for structure (temp 4-component vector of float)
0:43              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:43              Constant:
0:43                0 (const int)
0:43          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:43            Depth: direct index for structure (temp float)
0:43              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:43              Constant:
0:43                1 (const int)
0:43        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

SPIR-V is not generated for failed compile or link
