precision.vert
ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 3 compilation errors.  No code generated.


Shader version: 300
ERROR: node is still EOpNull!
0:18  Function Definition: main( (global void)
0:18    Function Parameters: 
0:20    Sequence
0:20      Sequence
0:20        move second child to first child (temp highp 4-component vector of float)
0:20          't' (temp highp 4-component vector of float)
0:20          texture (global lowp 4-component vector of float)
0:20            's2D' (uniform lowp sampler2D)
0:20            Constant:
0:20              0.100000
0:20              0.200000
0:21      add second child into first child (temp highp 4-component vector of float)
0:21        't' (temp highp 4-component vector of float)
0:21        texture (global highp 4-component vector of float)
0:21          's2Dhigh' (uniform highp sampler2D)
0:21          Constant:
0:21            0.100000
0:21            0.200000
0:22      add second child into first child (temp highp 4-component vector of float)
0:22        't' (temp highp 4-component vector of float)
0:22        texture (global mediump float)
0:22          's2dAS' (uniform mediump sampler2DArrayShadow)
0:22          Constant:
0:22            0.500000
0:22            0.500000
0:22            0.500000
0:22            0.500000
0:24      move second child to first child (temp highp 4-component vector of float)
0:24        'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24        'pos' (in highp 4-component vector of float)
0:?   Linker Objects
0:?     'pos' (in highp 4-component vector of float)
0:?     's2D' (uniform lowp sampler2D)
0:?     'sCube' (uniform lowp samplerCube)
0:?     'is2DAbad' (uniform mediump isampler2DArray)
0:?     's2dASbad' (uniform mediump sampler2DArrayShadow)
0:?     's2dAS' (uniform mediump sampler2DArrayShadow)
0:?     'is2DAbad2' (uniform mediump isampler2DArray)
0:?     's2Dhigh' (uniform highp sampler2D)
0:?     'gl_VertexID' (gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId highp int InstanceId)


Linked vertex stage:


Shader version: 300
ERROR: node is still EOpNull!
0:18  Function Definition: main( (global void)
0:18    Function Parameters: 
0:20    Sequence
0:20      Sequence
0:20        move second child to first child (temp highp 4-component vector of float)
0:20          't' (temp highp 4-component vector of float)
0:20          texture (global lowp 4-component vector of float)
0:20            's2D' (uniform lowp sampler2D)
0:20            Constant:
0:20              0.100000
0:20              0.200000
0:21      add second child into first child (temp highp 4-component vector of float)
0:21        't' (temp highp 4-component vector of float)
0:21        texture (global highp 4-component vector of float)
0:21          's2Dhigh' (uniform highp sampler2D)
0:21          Constant:
0:21            0.100000
0:21            0.200000
0:22      add second child into first child (temp highp 4-component vector of float)
0:22        't' (temp highp 4-component vector of float)
0:22        texture (global mediump float)
0:22          's2dAS' (uniform mediump sampler2DArrayShadow)
0:22          Constant:
0:22            0.500000
0:22            0.500000
0:22            0.500000
0:22            0.500000
0:24      move second child to first child (temp highp 4-component vector of float)
0:24        'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24        'pos' (in highp 4-component vector of float)
0:?   Linker Objects
0:?     'pos' (in highp 4-component vector of float)
0:?     's2D' (uniform lowp sampler2D)
0:?     'sCube' (uniform lowp samplerCube)
0:?     'is2DAbad' (uniform mediump isampler2DArray)
0:?     's2dASbad' (uniform mediump sampler2DArrayShadow)
0:?     's2dAS' (uniform mediump sampler2DArrayShadow)
0:?     'is2DAbad2' (uniform mediump isampler2DArray)
0:?     's2Dhigh' (uniform highp sampler2D)
0:?     'gl_VertexID' (gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId highp int InstanceId)

