flowControl.frag
Shader version: 120
0:? Sequence
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child (temp 4-component vector of float)
0:12          'color' (temp 4-component vector of float)
0:12          'BaseColor' (smooth in 4-component vector of float)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'color2' (temp 4-component vector of float)
0:15        'otherColor' (uniform 4-component vector of float)
0:17      Test condition and select (temp void)
0:17        Condition
0:17        Compare Greater Than (temp bool)
0:17          'c' (smooth in float)
0:17          'd' (uniform float)
0:17        true case
0:18        add second child into first child (temp 4-component vector of float)
0:18          'color' (temp 4-component vector of float)
0:18          'bigColor' (uniform 4-component vector of float)
0:17        false case
0:20        add second child into first child (temp 4-component vector of float)
0:20          'color' (temp 4-component vector of float)
0:20          'smallColor' (uniform 4-component vector of float)
0:22      move second child to first child (temp 4-component vector of float)
0:22        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22        component-wise multiply (temp 4-component vector of float)
0:22          'color' (temp 4-component vector of float)
0:22          'color2' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' (uniform float)
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'smallColor' (uniform 4-component vector of float)
0:?     'otherColor' (uniform 4-component vector of float)
0:?     'c' (smooth in float)
0:?     'BaseColor' (smooth in 4-component vector of float)


Linked fragment stage:


Shader version: 120
0:? Sequence
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child (temp 4-component vector of float)
0:12          'color' (temp 4-component vector of float)
0:12          'BaseColor' (smooth in 4-component vector of float)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'color2' (temp 4-component vector of float)
0:15        'otherColor' (uniform 4-component vector of float)
0:17      Test condition and select (temp void)
0:17        Condition
0:17        Compare Greater Than (temp bool)
0:17          'c' (smooth in float)
0:17          'd' (uniform float)
0:17        true case
0:18        add second child into first child (temp 4-component vector of float)
0:18          'color' (temp 4-component vector of float)
0:18          'bigColor' (uniform 4-component vector of float)
0:17        false case
0:20        add second child into first child (temp 4-component vector of float)
0:20          'color' (temp 4-component vector of float)
0:20          'smallColor' (uniform 4-component vector of float)
0:22      move second child to first child (temp 4-component vector of float)
0:22        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22        component-wise multiply (temp 4-component vector of float)
0:22          'color' (temp 4-component vector of float)
0:22          'color2' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' (uniform float)
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'smallColor' (uniform 4-component vector of float)
0:?     'otherColor' (uniform 4-component vector of float)
0:?     'c' (smooth in float)
0:?     'BaseColor' (smooth in 4-component vector of float)

