hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r00' (temp float)
0:42          textureLod (temp float)
0:42            Construct combined texture-sampler (temp sampler1DShadow)
0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec2 (temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r02' (temp float)
0:43          textureLod (temp float)
0:43            Construct combined texture-sampler (temp isampler1DShadow)
0:43              'g_tTex1di4' (uniform itexture1D)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec2 (temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r04' (temp float)
0:44          textureLod (temp float)
0:44            Construct combined texture-sampler (temp usampler1DShadow)
0:44              'g_tTex1du4' (uniform utexture1D)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec2 (temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r20' (temp float)
0:47          textureLod (temp float)
0:47            Construct combined texture-sampler (temp sampler2DShadow)
0:47              'g_tTex2df4' (uniform texture2D)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r22' (temp float)
0:48          textureLod (temp float)
0:48            Construct combined texture-sampler (temp isampler2DShadow)
0:48              'g_tTex2di4' (uniform itexture2D)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r24' (temp float)
0:49          textureLod (temp float)
0:49            Construct combined texture-sampler (temp usampler2DShadow)
0:49              'g_tTex2du4' (uniform utexture2D)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r50' (temp float)
0:53          textureLod (temp float)
0:53            Construct combined texture-sampler (temp samplerCubeShadow)
0:53              'g_tTexcdf4' (uniform textureCube)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r52' (temp float)
0:54          textureLod (temp float)
0:54            Construct combined texture-sampler (temp isamplerCubeShadow)
0:54              'g_tTexcdi4' (uniform itextureCube)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child (temp float)
0:55          'r54' (temp float)
0:55          textureLod (temp float)
0:55            Construct combined texture-sampler (temp usamplerCubeShadow)
0:55              'g_tTexcdu4' (uniform utextureCube)
0:55              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child (temp 4-component vector of float)
0:57        Color: direct index for structure (temp 4-component vector of float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child (temp float)
0:58        Depth: direct index for structure (temp float)
0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Sequence
0:60        Sequence
0:60          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:60            Color: direct index for structure (temp 4-component vector of float)
0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60              Constant:
0:60                0 (const int)
0:60          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:60            Depth: direct index for structure (temp float)
0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60              Constant:
0:60                1 (const int)
0:60        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r00' (temp float)
0:42          textureLod (temp float)
0:42            Construct combined texture-sampler (temp sampler1DShadow)
0:42              'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec2 (temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r02' (temp float)
0:43          textureLod (temp float)
0:43            Construct combined texture-sampler (temp isampler1DShadow)
0:43              'g_tTex1di4' (uniform itexture1D)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec2 (temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r04' (temp float)
0:44          textureLod (temp float)
0:44            Construct combined texture-sampler (temp usampler1DShadow)
0:44              'g_tTex1du4' (uniform utexture1D)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec2 (temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r20' (temp float)
0:47          textureLod (temp float)
0:47            Construct combined texture-sampler (temp sampler2DShadow)
0:47              'g_tTex2df4' (uniform texture2D)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r22' (temp float)
0:48          textureLod (temp float)
0:48            Construct combined texture-sampler (temp isampler2DShadow)
0:48              'g_tTex2di4' (uniform itexture2D)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r24' (temp float)
0:49          textureLod (temp float)
0:49            Construct combined texture-sampler (temp usampler2DShadow)
0:49              'g_tTex2du4' (uniform utexture2D)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r50' (temp float)
0:53          textureLod (temp float)
0:53            Construct combined texture-sampler (temp samplerCubeShadow)
0:53              'g_tTexcdf4' (uniform textureCube)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r52' (temp float)
0:54          textureLod (temp float)
0:54            Construct combined texture-sampler (temp isamplerCubeShadow)
0:54              'g_tTexcdi4' (uniform itextureCube)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child (temp float)
0:55          'r54' (temp float)
0:55          textureLod (temp float)
0:55            Construct combined texture-sampler (temp usamplerCubeShadow)
0:55              'g_tTexcdu4' (uniform utextureCube)
0:55              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child (temp 4-component vector of float)
0:57        Color: direct index for structure (temp 4-component vector of float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child (temp float)
0:58        Depth: direct index for structure (temp float)
0:58          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Sequence
0:60        Sequence
0:60          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:60            Color: direct index for structure (temp 4-component vector of float)
0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60              Constant:
0:60                0 (const int)
0:60          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:60            Depth: direct index for structure (temp float)
0:60              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60              Constant:
0:60                1 (const int)
0:60        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 201

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 157 161
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r00"
                              Name 11  "g_tTex1df4"
                              Name 15  "g_sSamp"
                              Name 27  "r02"
                              Name 31  "g_tTex1di4"
                              Name 40  "r04"
                              Name 44  "g_tTex1du4"
                              Name 53  "r20"
                              Name 56  "g_tTex2df4"
                              Name 70  "r22"
                              Name 73  "g_tTex2di4"
                              Name 84  "r24"
                              Name 87  "g_tTex2du4"
                              Name 98  "r50"
                              Name 101  "g_tTexcdf4"
                              Name 116  "r52"
                              Name 119  "g_tTexcdi4"
                              Name 131  "r54"
                              Name 134  "g_tTexcdu4"
                              Name 146  "PS_OUTPUT"
                              MemberName 146(PS_OUTPUT) 0  "Color"
                              MemberName 146(PS_OUTPUT) 1  "Depth"
                              Name 148  "psout"
                              Name 157  "Color"
                              Name 161  "Depth"
                              Name 167  "g_tTex3df4"
                              Name 170  "g_tTex3di4"
                              Name 173  "g_tTex3du4"
                              Name 176  "g_tTex1df4a"
                              Name 179  "g_tTex1di4a"
                              Name 182  "g_tTex1du4a"
                              Name 185  "g_tTex2df4a"
                              Name 188  "g_tTex2di4a"
                              Name 191  "g_tTex2du4a"
                              Name 194  "g_tTexcdf4a"
                              Name 197  "g_tTexcdi4a"
                              Name 200  "g_tTexcdu4a"
                              Decorate 11(g_tTex1df4) DescriptorSet 0
                              Decorate 11(g_tTex1df4) Binding 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 31(g_tTex1di4) DescriptorSet 0
                              Decorate 44(g_tTex1du4) DescriptorSet 0
                              Decorate 56(g_tTex2df4) DescriptorSet 0
                              Decorate 73(g_tTex2di4) DescriptorSet 0
                              Decorate 87(g_tTex2du4) DescriptorSet 0
                              Decorate 101(g_tTexcdf4) DescriptorSet 0
                              Decorate 119(g_tTexcdi4) DescriptorSet 0
                              Decorate 134(g_tTexcdu4) DescriptorSet 0
                              Decorate 157(Color) Location 0
                              Decorate 161(Depth) BuiltIn FragDepth
                              Decorate 167(g_tTex3df4) DescriptorSet 0
                              Decorate 170(g_tTex3di4) DescriptorSet 0
                              Decorate 173(g_tTex3du4) DescriptorSet 0
                              Decorate 176(g_tTex1df4a) DescriptorSet 0
                              Decorate 179(g_tTex1di4a) DescriptorSet 0
                              Decorate 182(g_tTex1du4a) DescriptorSet 0
                              Decorate 185(g_tTex2df4a) DescriptorSet 0
                              Decorate 188(g_tTex2di4a) DescriptorSet 0
                              Decorate 191(g_tTex2du4a) DescriptorSet 0
                              Decorate 194(g_tTexcdf4a) DescriptorSet 0
                              Decorate 197(g_tTexcdi4a) DescriptorSet 0
                              Decorate 200(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D sampled format:Unknown
              10:             TypePointer UniformConstant 9
  11(g_tTex1df4):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth sampled format:Unknown
              18:             TypeSampledImage 17
              20:    6(float) Constant 1036831949
              21:    6(float) Constant 1061158912
              22:             TypeVector 6(float) 2
              24:    6(float) Constant 0
              28:             TypeInt 32 1
              29:             TypeImage 28(int) 1D sampled format:Unknown
              30:             TypePointer UniformConstant 29
  31(g_tTex1di4):     30(ptr) Variable UniformConstant
              34:             TypeImage 28(int) 1D depth sampled format:Unknown
              35:             TypeSampledImage 34
              41:             TypeInt 32 0
              42:             TypeImage 41(int) 1D sampled format:Unknown
              43:             TypePointer UniformConstant 42
  44(g_tTex1du4):     43(ptr) Variable UniformConstant
              47:             TypeImage 41(int) 1D depth sampled format:Unknown
              48:             TypeSampledImage 47
              54:             TypeImage 6(float) 2D sampled format:Unknown
              55:             TypePointer UniformConstant 54
  56(g_tTex2df4):     55(ptr) Variable UniformConstant
              59:             TypeImage 6(float) 2D depth sampled format:Unknown
              60:             TypeSampledImage 59
              62:    6(float) Constant 1045220557
              63:   22(fvec2) ConstantComposite 20 62
              64:             TypeVector 6(float) 3
              71:             TypeImage 28(int) 2D sampled format:Unknown
              72:             TypePointer UniformConstant 71
  73(g_tTex2di4):     72(ptr) Variable UniformConstant
              76:             TypeImage 28(int) 2D depth sampled format:Unknown
              77:             TypeSampledImage 76
              85:             TypeImage 41(int) 2D sampled format:Unknown
              86:             TypePointer UniformConstant 85
  87(g_tTex2du4):     86(ptr) Variable UniformConstant
              90:             TypeImage 41(int) 2D depth sampled format:Unknown
              91:             TypeSampledImage 90
              99:             TypeImage 6(float) Cube sampled format:Unknown
             100:             TypePointer UniformConstant 99
 101(g_tTexcdf4):    100(ptr) Variable UniformConstant
             104:             TypeImage 6(float) Cube depth sampled format:Unknown
             105:             TypeSampledImage 104
             107:    6(float) Constant 1050253722
             108:   64(fvec3) ConstantComposite 20 62 107
             109:             TypeVector 6(float) 4
             117:             TypeImage 28(int) Cube sampled format:Unknown
             118:             TypePointer UniformConstant 117
 119(g_tTexcdi4):    118(ptr) Variable UniformConstant
             122:             TypeImage 28(int) Cube depth sampled format:Unknown
             123:             TypeSampledImage 122
             132:             TypeImage 41(int) Cube sampled format:Unknown
             133:             TypePointer UniformConstant 132
 134(g_tTexcdu4):    133(ptr) Variable UniformConstant
             137:             TypeImage 41(int) Cube depth sampled format:Unknown
             138:             TypeSampledImage 137
  146(PS_OUTPUT):             TypeStruct 109(fvec4) 6(float)
             147:             TypePointer Function 146(PS_OUTPUT)
             149:     28(int) Constant 0
             150:    6(float) Constant 1065353216
             151:  109(fvec4) ConstantComposite 150 150 150 150
             152:             TypePointer Function 109(fvec4)
             154:     28(int) Constant 1
             156:             TypePointer Output 109(fvec4)
      157(Color):    156(ptr) Variable Output
             160:             TypePointer Output 6(float)
      161(Depth):    160(ptr) Variable Output
             165:             TypeImage 6(float) 3D sampled format:Unknown
             166:             TypePointer UniformConstant 165
 167(g_tTex3df4):    166(ptr) Variable UniformConstant
             168:             TypeImage 28(int) 3D sampled format:Unknown
             169:             TypePointer UniformConstant 168
 170(g_tTex3di4):    169(ptr) Variable UniformConstant
             171:             TypeImage 41(int) 3D sampled format:Unknown
             172:             TypePointer UniformConstant 171
 173(g_tTex3du4):    172(ptr) Variable UniformConstant
             174:             TypeImage 6(float) 1D array sampled format:Unknown
             175:             TypePointer UniformConstant 174
176(g_tTex1df4a):    175(ptr) Variable UniformConstant
             177:             TypeImage 28(int) 1D array sampled format:Unknown
             178:             TypePointer UniformConstant 177
179(g_tTex1di4a):    178(ptr) Variable UniformConstant
             180:             TypeImage 41(int) 1D array sampled format:Unknown
             181:             TypePointer UniformConstant 180
182(g_tTex1du4a):    181(ptr) Variable UniformConstant
             183:             TypeImage 6(float) 2D array sampled format:Unknown
             184:             TypePointer UniformConstant 183
185(g_tTex2df4a):    184(ptr) Variable UniformConstant
             186:             TypeImage 28(int) 2D array sampled format:Unknown
             187:             TypePointer UniformConstant 186
188(g_tTex2di4a):    187(ptr) Variable UniformConstant
             189:             TypeImage 41(int) 2D array sampled format:Unknown
             190:             TypePointer UniformConstant 189
191(g_tTex2du4a):    190(ptr) Variable UniformConstant
             192:             TypeImage 6(float) Cube array sampled format:Unknown
             193:             TypePointer UniformConstant 192
194(g_tTexcdf4a):    193(ptr) Variable UniformConstant
             195:             TypeImage 28(int) Cube array sampled format:Unknown
             196:             TypePointer UniformConstant 195
197(g_tTexcdi4a):    196(ptr) Variable UniformConstant
             198:             TypeImage 41(int) Cube array sampled format:Unknown
             199:             TypePointer UniformConstant 198
200(g_tTexcdu4a):    199(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r00):      7(ptr) Variable Function
         27(r02):      7(ptr) Variable Function
         40(r04):      7(ptr) Variable Function
         53(r20):      7(ptr) Variable Function
         70(r22):      7(ptr) Variable Function
         84(r24):      7(ptr) Variable Function
         98(r50):      7(ptr) Variable Function
        116(r52):      7(ptr) Variable Function
        131(r54):      7(ptr) Variable Function
      148(psout):    147(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              23:   22(fvec2) CompositeConstruct 20 21
              25:    6(float) CompositeExtract 23 1
              26:    6(float) ImageSampleDrefExplicitLod 19 23 25 Lod 24
                              Store 8(r00) 26
              32:          29 Load 31(g_tTex1di4)
              33:          13 Load 15(g_sSamp)
              36:          35 SampledImage 32 33
              37:   22(fvec2) CompositeConstruct 20 21
              38:    6(float) CompositeExtract 37 1
              39:    6(float) ImageSampleDrefExplicitLod 36 37 38 Lod 24
                              Store 27(r02) 39
              45:          42 Load 44(g_tTex1du4)
              46:          13 Load 15(g_sSamp)
              49:          48 SampledImage 45 46
              50:   22(fvec2) CompositeConstruct 20 21
              51:    6(float) CompositeExtract 50 1
              52:    6(float) ImageSampleDrefExplicitLod 49 50 51 Lod 24
                              Store 40(r04) 52
              57:          54 Load 56(g_tTex2df4)
              58:          13 Load 15(g_sSamp)
              61:          60 SampledImage 57 58
              65:    6(float) CompositeExtract 63 0
              66:    6(float) CompositeExtract 63 1
              67:   64(fvec3) CompositeConstruct 65 66 21
              68:    6(float) CompositeExtract 67 2
              69:    6(float) ImageSampleDrefExplicitLod 61 67 68 Lod 24
                              Store 53(r20) 69
              74:          71 Load 73(g_tTex2di4)
              75:          13 Load 15(g_sSamp)
              78:          77 SampledImage 74 75
              79:    6(float) CompositeExtract 63 0
              80:    6(float) CompositeExtract 63 1
              81:   64(fvec3) CompositeConstruct 79 80 21
              82:    6(float) CompositeExtract 81 2
              83:    6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 24
                              Store 70(r22) 83
              88:          85 Load 87(g_tTex2du4)
              89:          13 Load 15(g_sSamp)
              92:          91 SampledImage 88 89
              93:    6(float) CompositeExtract 63 0
              94:    6(float) CompositeExtract 63 1
              95:   64(fvec3) CompositeConstruct 93 94 21
              96:    6(float) CompositeExtract 95 2
              97:    6(float) ImageSampleDrefExplicitLod 92 95 96 Lod 24
                              Store 84(r24) 97
             102:          99 Load 101(g_tTexcdf4)
             103:          13 Load 15(g_sSamp)
             106:         105 SampledImage 102 103
             110:    6(float) CompositeExtract 108 0
             111:    6(float) CompositeExtract 108 1
             112:    6(float) CompositeExtract 108 2
             113:  109(fvec4) CompositeConstruct 110 111 112 21
             114:    6(float) CompositeExtract 113 3
             115:    6(float) ImageSampleDrefExplicitLod 106 113 114 Lod 24
                              Store 98(r50) 115
             120:         117 Load 119(g_tTexcdi4)
             121:          13 Load 15(g_sSamp)
             124:         123 SampledImage 120 121
             125:    6(float) CompositeExtract 108 0
             126:    6(float) CompositeExtract 108 1
             127:    6(float) CompositeExtract 108 2
             128:  109(fvec4) CompositeConstruct 125 126 127 21
             129:    6(float) CompositeExtract 128 3
             130:    6(float) ImageSampleDrefExplicitLod 124 128 129 Lod 24
                              Store 116(r52) 130
             135:         132 Load 134(g_tTexcdu4)
             136:          13 Load 15(g_sSamp)
             139:         138 SampledImage 135 136
             140:    6(float) CompositeExtract 108 0
             141:    6(float) CompositeExtract 108 1
             142:    6(float) CompositeExtract 108 2
             143:  109(fvec4) CompositeConstruct 140 141 142 21
             144:    6(float) CompositeExtract 143 3
             145:    6(float) ImageSampleDrefExplicitLod 139 143 144 Lod 24
                              Store 131(r54) 145
             153:    152(ptr) AccessChain 148(psout) 149
                              Store 153 151
             155:      7(ptr) AccessChain 148(psout) 154
                              Store 155 150
             158:    152(ptr) AccessChain 148(psout) 149
             159:  109(fvec4) Load 158
                              Store 157(Color) 159
             162:      7(ptr) AccessChain 148(psout) 154
             163:    6(float) Load 162
                              Store 161(Depth) 163
                              Return
                              FunctionEnd
