/*  RetroArch - A frontend for libretro.
 *  Copyright (C) 2010-2014 - Hans-Kristian Arntzen
 *  Copyright (C) 2011-2015 - Daniel De Matteis
 * 
 *  RetroArch is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with RetroArch.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include "d3d_font.h"
#include "../../general.h"

static const d3d_font_renderer_t *d3d_font_backends[] = {
#if defined(_XBOX1)
   &d3d_xdk1_font,
#elif defined(_XBOX360)
   &d3d_xbox360_font,
#elif defined(_WIN32)
   &d3d_win32_font,
#endif
};

const d3d_font_renderer_t *d3d_font_init_first(void *data,
      const char *font_path, unsigned font_size)
{
   unsigned i;

   for (i = 0; i < ARRAY_SIZE(d3d_font_backends); i++)
   {
      if (d3d_font_backends[i]->init(data, font_path, font_size))
         return d3d_font_backends[i];
   }

   return NULL;
}

