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150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
#ifndef GAME_MWWORLD_PTR_H
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#define GAME_MWWORLD_PTR_H
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#include <cassert>
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#include <type_traits>
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#include <string>
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#include <string_view>
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#include <sstream>
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#include "livecellref.hpp"
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namespace MWWorld
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{
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class ContainerStore;
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class CellStore;
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struct LiveCellRefBase;
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/// \brief Pointer to a LiveCellRef
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/// @note PtrBase is never used directly and needed only to define Ptr and ConstPtr
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template <template<class> class TypeTransform>
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class PtrBase
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{
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public:
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typedef TypeTransform<MWWorld::LiveCellRefBase> LiveCellRefBaseType;
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typedef TypeTransform<CellStore> CellStoreType;
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typedef TypeTransform<ContainerStore> ContainerStoreType;
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LiveCellRefBaseType *mRef;
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CellStoreType *mCell;
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ContainerStoreType *mContainerStore;
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bool isEmpty() const
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{
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return mRef == nullptr;
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}
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// Returns a 32-bit id of the ESM record this object is based on.
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// Specific values of ids are defined in ESM::RecNameInts.
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// Note 1: ids are not sequential. E.g. for a creature `getType` returns 0x41455243.
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// Note 2: Life is not easy and full of surprises. For example
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// prison marker reuses ESM::Door record. Player is ESM::NPC.
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unsigned int getType() const
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{
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if(mRef != nullptr)
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return mRef->getType();
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throw std::runtime_error("Can't get type name from an empty object.");
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}
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std::string_view getTypeDescription() const
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{
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return mRef ? mRef->getTypeDescription() : "nullptr";
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}
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const Class& getClass() const
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{
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if(mRef != nullptr)
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return *(mRef->mClass);
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throw std::runtime_error("Cannot get class of an empty object");
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}
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template<typename T>
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TypeTransform<MWWorld::LiveCellRef<T>> *get() const
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{
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TypeTransform<MWWorld::LiveCellRef<T>> *ref = dynamic_cast<TypeTransform<MWWorld::LiveCellRef<T>>*>(mRef);
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if(ref) return ref;
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std::stringstream str;
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str<< "Bad LiveCellRef cast to "<<T::getRecordType()<<" from ";
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if(mRef != nullptr) str<< getTypeDescription();
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else str<< "an empty object";
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throw std::runtime_error(str.str());
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}
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LiveCellRefBaseType *getBase() const
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{
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if (!mRef)
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throw std::runtime_error ("Can't access cell ref pointed to by null Ptr");
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return mRef;
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}
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TypeTransform<MWWorld::CellRef>& getCellRef() const
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{
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assert(mRef);
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return mRef->mRef;
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}
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TypeTransform<RefData>& getRefData() const
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{
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assert(mRef);
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return mRef->mData;
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}
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CellStoreType *getCell() const
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{
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assert(mCell);
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return mCell;
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}
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bool isInCell() const
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{
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return (mContainerStore == nullptr) && (mCell != nullptr);
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}
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void setContainerStore (ContainerStoreType *store)
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///< Must not be called on references that are in a cell.
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{
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assert (store);
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assert (!mCell);
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mContainerStore = store;
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}
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ContainerStoreType *getContainerStore() const
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///< May return a 0-pointer, if reference is not in a container.
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{
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return mContainerStore;
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}
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operator const void *() const
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///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
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{
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return mRef;
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}
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protected:
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PtrBase(LiveCellRefBaseType *liveCellRef, CellStoreType *cell, ContainerStoreType* containerStore) : mRef(liveCellRef), mCell(cell), mContainerStore(containerStore) {}
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};
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/// @note It is possible to get mutable values from const Ptr. So if a function accepts const Ptr&, the object is still mutable.
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/// To make it really const the argument should be const ConstPtr&.
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class Ptr : public PtrBase<std::remove_const_t>
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{
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public:
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Ptr(LiveCellRefBase *liveCellRef=nullptr, CellStoreType *cell=nullptr) : PtrBase(liveCellRef, cell, nullptr) {}
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};
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/// @note The difference between Ptr and ConstPtr is that the second one adds const to the underlying pointers.
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/// @note a Ptr can be implicitely converted to a ConstPtr, but you can not convert a ConstPtr to a Ptr.
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class ConstPtr : public PtrBase<std::add_const_t>
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{
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public:
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ConstPtr(const Ptr& ptr) : PtrBase(ptr.mRef, ptr.mCell, ptr.mContainerStore) {}
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ConstPtr(const LiveCellRefBase *liveCellRef=nullptr, const CellStoreType *cell=nullptr) : PtrBase(liveCellRef, cell, nullptr) {}
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};
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}
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#endif
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