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OpenMW/apps/openmw/mwworld/ptr.hpp
2021-11-04 17:48:21 -04:00

150 lines
5.0 KiB
C++

#ifndef GAME_MWWORLD_PTR_H
#define GAME_MWWORLD_PTR_H
#include <cassert>
#include <type_traits>
#include <string>
#include <string_view>
#include <sstream>
#include "livecellref.hpp"
namespace MWWorld
{
class ContainerStore;
class CellStore;
struct LiveCellRefBase;
/// \brief Pointer to a LiveCellRef
/// @note PtrBase is never used directly and needed only to define Ptr and ConstPtr
template <template<class> class TypeTransform>
class PtrBase
{
public:
typedef TypeTransform<MWWorld::LiveCellRefBase> LiveCellRefBaseType;
typedef TypeTransform<CellStore> CellStoreType;
typedef TypeTransform<ContainerStore> ContainerStoreType;
LiveCellRefBaseType *mRef;
CellStoreType *mCell;
ContainerStoreType *mContainerStore;
bool isEmpty() const
{
return mRef == nullptr;
}
// Returns a 32-bit id of the ESM record this object is based on.
// Specific values of ids are defined in ESM::RecNameInts.
// Note 1: ids are not sequential. E.g. for a creature `getType` returns 0x41455243.
// Note 2: Life is not easy and full of surprises. For example
// prison marker reuses ESM::Door record. Player is ESM::NPC.
unsigned int getType() const
{
if(mRef != nullptr)
return mRef->getType();
throw std::runtime_error("Can't get type name from an empty object.");
}
std::string_view getTypeDescription() const
{
return mRef ? mRef->getTypeDescription() : "nullptr";
}
const Class& getClass() const
{
if(mRef != nullptr)
return *(mRef->mClass);
throw std::runtime_error("Cannot get class of an empty object");
}
template<typename T>
TypeTransform<MWWorld::LiveCellRef<T>> *get() const
{
TypeTransform<MWWorld::LiveCellRef<T>> *ref = dynamic_cast<TypeTransform<MWWorld::LiveCellRef<T>>*>(mRef);
if(ref) return ref;
std::stringstream str;
str<< "Bad LiveCellRef cast to "<<T::getRecordType()<<" from ";
if(mRef != nullptr) str<< getTypeDescription();
else str<< "an empty object";
throw std::runtime_error(str.str());
}
LiveCellRefBaseType *getBase() const
{
if (!mRef)
throw std::runtime_error ("Can't access cell ref pointed to by null Ptr");
return mRef;
}
TypeTransform<MWWorld::CellRef>& getCellRef() const
{
assert(mRef);
return mRef->mRef;
}
TypeTransform<RefData>& getRefData() const
{
assert(mRef);
return mRef->mData;
}
CellStoreType *getCell() const
{
assert(mCell);
return mCell;
}
bool isInCell() const
{
return (mContainerStore == nullptr) && (mCell != nullptr);
}
void setContainerStore (ContainerStoreType *store)
///< Must not be called on references that are in a cell.
{
assert (store);
assert (!mCell);
mContainerStore = store;
}
ContainerStoreType *getContainerStore() const
///< May return a 0-pointer, if reference is not in a container.
{
return mContainerStore;
}
operator const void *() const
///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
{
return mRef;
}
protected:
PtrBase(LiveCellRefBaseType *liveCellRef, CellStoreType *cell, ContainerStoreType* containerStore) : mRef(liveCellRef), mCell(cell), mContainerStore(containerStore) {}
};
/// @note It is possible to get mutable values from const Ptr. So if a function accepts const Ptr&, the object is still mutable.
/// To make it really const the argument should be const ConstPtr&.
class Ptr : public PtrBase<std::remove_const_t>
{
public:
Ptr(LiveCellRefBase *liveCellRef=nullptr, CellStoreType *cell=nullptr) : PtrBase(liveCellRef, cell, nullptr) {}
};
/// @note The difference between Ptr and ConstPtr is that the second one adds const to the underlying pointers.
/// @note a Ptr can be implicitely converted to a ConstPtr, but you can not convert a ConstPtr to a Ptr.
class ConstPtr : public PtrBase<std::add_const_t>
{
public:
ConstPtr(const Ptr& ptr) : PtrBase(ptr.mRef, ptr.mCell, ptr.mContainerStore) {}
ConstPtr(const LiveCellRefBase *liveCellRef=nullptr, const CellStoreType *cell=nullptr) : PtrBase(liveCellRef, cell, nullptr) {}
};
}
#endif