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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "bulletshapemanager.hpp"
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#include <components/vfs/manager.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include <components/resource/scenemanager.hpp>
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namespace NifBullet
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{
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BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, Resource::SceneManager* sceneManager)
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: mVFS(vfs)
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, mSceneManager(sceneManager)
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{
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}
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BulletShapeManager::~BulletShapeManager()
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{
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
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{
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std::string normalized = name;
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mVFS->normalizeFilename(normalized);
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osg::ref_ptr<BulletShape> shape;
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Index::iterator it = mIndex.find(normalized);
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if (it == mIndex.end())
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{
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Files::IStreamPtr file = mVFS->get(normalized);
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// TODO: add support for non-NIF formats
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std::string kfname = normalized;
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if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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kfname.replace(kfname.size()-4, 4, ".kf");
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std::set<std::string> animatedNodes;
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if (mVFS->exists(kfname))
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{
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osg::ref_ptr<const NifOsg::KeyframeHolder> keyframes = mSceneManager->getKeyframes(kfname);
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for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = keyframes->mKeyframeControllers.begin();
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it != keyframes->mKeyframeControllers.end(); ++it)
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animatedNodes.insert(it->first);
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}
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BulletNifLoader loader;
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loader.setAnimatedNodes(animatedNodes);
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// might be worth sharing NIFFiles with SceneManager in some way
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shape = loader.load(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)));
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mIndex[normalized] = shape;
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}
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else
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shape = it->second;
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osg::ref_ptr<BulletShapeInstance> instance = shape->makeInstance();
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return instance;
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}
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}
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