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OpenMW/apps/openmw/mwmechanics/spellpriority.hpp
2019-02-19 18:40:33 +03:00

41 lines
1.1 KiB
C++

#ifndef OPENMW_SPELL_PRIORITY_H
#define OPENMW_SPELL_PRIORITY_H
namespace ESM
{
struct Spell;
struct EffectList;
struct ENAMstruct;
}
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
// RangeTypes using bitflags to allow multiple range types, as can be the case with spells having multiple effects.
enum RangeTypes
{
Self = 0x1,
Touch = 0x10,
Target = 0x100
};
int getRangeTypes (const ESM::EffectList& effects);
float rateSpell (const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
float rateMagicItem (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
float ratePotion (const MWWorld::Ptr& item, const MWWorld::Ptr &actor);
/// @note target may be empty
float rateEffect (const ESM::ENAMstruct& effect, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
/// @note target may be empty
float rateEffects (const ESM::EffectList& list, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
float vanillaRateSpell(const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
}
#endif