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.gitignore
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activatoranimation.cpp
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activatoranimation.hpp
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actors.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
actors.hpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
animation.cpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
animation.hpp
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
camera.cpp
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Fixed first person offset to use world transform
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2013-10-02 07:03:39 -04:00 |
camera.hpp
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Refactored, moved logic out of NpcAnimation
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2013-10-02 05:16:52 -04:00 |
cell.hpp
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characterpreview.cpp
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Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
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2013-11-23 03:25:55 +01:00 |
characterpreview.hpp
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compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
globalmap.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
localmap.cpp
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Fix a cell border seam on the map
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2013-08-31 04:36:23 +02:00 |
localmap.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
npcanimation.cpp
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
npcanimation.hpp
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
objects.cpp
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Update the Ptr in mObjects in Objects::updateObjectCell
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2013-11-27 18:49:04 +01:00 |
objects.hpp
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Add glow effect for enchanted items
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2013-11-20 00:13:12 +01:00 |
occlusionquery.cpp
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occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
renderingmanager.hpp
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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Enabled terrain self shadows, implemented getHeightAt, some optimizations
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2013-08-19 20:39:37 +02:00 |
shadows.hpp
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sky.cpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
sky.hpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
terrainstorage.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
terrainstorage.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
videoplayer.cpp
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Ogre 1.9 compatibility changes
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2013-08-29 17:14:25 +02:00 |
videoplayer.hpp
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water.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
water.hpp
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