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OpenMW/apps/openmw/mwstate/statemanagerimp.hpp

45 lines
1.1 KiB
C++

#ifndef GAME_STATE_STATEMANAGER_H
#define GAME_STATE_STATEMANAGER_H
#include "../mwbase/statemanager.hpp"
#include <boost/filesystem/path.hpp>
#include "charactermanager.hpp"
namespace MWState
{
class StateManager : public MWBase::StateManager
{
bool mQuitRequest;
State mState;
CharacterManager mCharacterManager;
public:
StateManager (const boost::filesystem::path& saves);
virtual void requestQuit();
virtual bool hasQuitRequest() const;
virtual State getState() const;
virtual void newGame (bool bypass = false);
///< Start a new game.
///
/// \param bypass Skip new game mechanics.
virtual void endGame();
virtual void saveGame (const Slot *slot = 0);
///< Write a saved game to \a slot or create a new slot if \a slot == 0.
///
/// \note Slot must belong to the current character.
virtual Character *getCurrentCharacter();
};
}
#endif