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OpenMW/components/sdlutil
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
..
events.hpp
imagetosurface.cpp
imagetosurface.hpp
OISCompat.hpp
sdlcursormanager.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
sdlcursormanager.hpp
sdlgraphicswindow.cpp enable opengl es1 2015-12-02 22:40:04 +03:00
sdlgraphicswindow.hpp
sdlinputwrapper.cpp Fix initialization of InputWrapper::mWindowHasFocus 2015-12-15 20:13:41 +01:00
sdlinputwrapper.hpp
sdlvideowrapper.cpp
sdlvideowrapper.hpp