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e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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.. | ||
events.hpp | ||
imagetosurface.cpp | ||
imagetosurface.hpp | ||
OISCompat.hpp | ||
sdlcursormanager.cpp | ||
sdlcursormanager.hpp | ||
sdlgraphicswindow.cpp | ||
sdlgraphicswindow.hpp | ||
sdlinputwrapper.cpp | ||
sdlinputwrapper.hpp | ||
sdlvideowrapper.cpp | ||
sdlvideowrapper.hpp |