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attach.cpp
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attach.hpp
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clone.cpp
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Don't clone Drawable UpdateCallbacks twice
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2016-02-01 21:02:48 +01:00 |
clone.hpp
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controller.cpp
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Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
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2015-11-10 18:28:58 +01:00 |
controller.hpp
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lightcontroller.cpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
lightcontroller.hpp
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Pass a Vec4f by reference
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2016-01-03 16:43:20 +01:00 |
lightmanager.cpp
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Lighting fix for LightListCallbacks attached to a Transform node
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2016-01-11 23:10:16 +01:00 |
lightmanager.hpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
lightutil.cpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
lightutil.hpp
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OpenCS: add lighting mask
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2016-01-11 23:14:43 +01:00 |
positionattitudetransform.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
riggeometry.hpp
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OSG extensions namespace fixes
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2015-12-06 15:27:43 +01:00 |
skeleton.cpp
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Minor fix for error handling in skeleton.cpp
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2015-12-08 16:50:54 +01:00 |
skeleton.hpp
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OSG extensions namespace fixes
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2015-12-06 15:27:43 +01:00 |
statesetupdater.cpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
util.cpp
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Explicitely opt for float matrices in performance critical places
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2015-11-22 19:54:27 +01:00 |
util.hpp
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Explicitely opt for float matrices in performance critical places
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2015-11-22 19:54:27 +01:00 |
visitor.cpp
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Place Drawables directly in the scene graph when built with OSG 3.4
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2015-11-10 18:23:42 +01:00 |
visitor.hpp
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Place Drawables directly in the scene graph when built with OSG 3.4
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2015-11-10 18:23:42 +01:00 |
workqueue.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
workqueue.hpp
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