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OpenMW/files/data/scripts/omw/camera/head_bobbing.lua
2024-01-10 23:13:27 +01:00

62 lines
2.2 KiB
Lua

local camera = require('openmw.camera')
local self = require('openmw.self')
local util = require('openmw.util')
local async = require('openmw.async')
local storage = require('openmw.storage')
local Actor = require('openmw.types').Actor
local M = {}
local settings = storage.playerSection('SettingsOMWCameraHeadBobbing')
local doubleStepLength, stepHeight, maxRoll
local function updateSettings()
M.enabled = settings:get('enabled')
doubleStepLength = settings:get('step') * 2
stepHeight = settings:get('height')
maxRoll = math.rad(settings:get('roll'))
end
updateSettings()
settings:subscribe(async:callback(updateSettings))
local effectWeight = 0
local totalMovement = 0
-- Trajectory of each step is a scaled arc of 60 degrees.
local halfArc = math.rad(30)
local sampleArc = function(x) return 1 - math.cos(x * halfArc) end
local arcHeight = sampleArc(1)
function M.update(dt, smoothedSpeed)
local speed = Actor.getCurrentSpeed(self)
speed = speed / (1 + speed / 500) -- limit bobbing frequency if the speed is very high
totalMovement = totalMovement + speed * dt
if not M.enabled or camera.getMode() ~= camera.MODE.FirstPerson then
effectWeight = 0
return
end
if Actor.isOnGround(self) then
effectWeight = math.min(1, effectWeight + dt * 5)
else
effectWeight = math.max(0, effectWeight - dt * 5)
end
local doubleStepState = totalMovement / doubleStepLength
doubleStepState = doubleStepState - math.floor(doubleStepState) -- from 0 to 1 during 2 steps
local stepState = math.abs(doubleStepState * 4 - 2) - 1 -- from -1 to 1 on even steps and from 1 to -1 on odd steps
local effect = sampleArc(stepState) / arcHeight -- range from 0 to 1
-- Smoothly reduce the effect to zero when the player stops
local coef = math.min(smoothedSpeed / 300, 1) * effectWeight
local zOffset = (0.5 - effect) * coef * stepHeight -- range from -stepHeight/2 to stepHeight/2
local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll -- range from -maxRoll to maxRoll
camera.setFirstPersonOffset(camera.getFirstPersonOffset() + util.vector3(0, 0, zOffset))
camera.setExtraRoll(camera.getExtraRoll() + roll)
end
return M