mirror of
https://gitlab.com/OpenMW/openmw.git
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131 lines
5.9 KiB
YAML
131 lines
5.9 KiB
YAML
ControlsPage: "OpenMW Controls"
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ControlsPageDescription: "Additional settings related to player controls."
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MovementSettings: "Movement"
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alwaysRun: "Always Run"
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alwaysRunDescription: |
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If this setting is true, the character will run by default, otherwise the character will walk by default.
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The Shift key will temporarily invert this setting, and the Caps Lock key will invert this setting while it's "locked".
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toggleSneak: "Toggle Sneak"
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toggleSneakDescription: |
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This setting makes the Sneak key (bound to Ctrl by default) toggle sneaking instead of having to be held down to sneak.
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Players that spend significant time sneaking may find the character easier to control with this option enabled.
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smoothControllerMovement: "Smooth Controller Movement"
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smoothControllerMovementDescription: |
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Enables smooth controller stick movement. This makes the transition from walking to running less abrupt.
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TogglePOV_name: "Toggle POV"
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TogglePOV_description: "Toggle between first and third person view. Hold to enter preview mode."
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Zoom3rdPerson_name: "Zoom In/Out"
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Zoom3rdPerson_description: "Moves the camera closer / further away when in third person view."
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MoveForward_name: "Move Forward"
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MoveForward_description: "Can cancel out with Move Backward."
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MoveBackward_name: "Move Backward"
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MoveBackward_description: "Can cancel out with Move Forward."
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MoveLeft_name: "Move Left"
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MoveLeft_description: "Can cancel out with Move Right."
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MoveRight_name: "Move Right"
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MoveRight_description: "Can cancel out with Move Left."
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Use_name: "Use"
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Use_description: "Attack with a weapon or cast a spell depending on the current stance."
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Run_name: "Run"
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Run_description: "Hold to run/walk depending on the Always Run setting."
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AlwaysRun_name: "Always Run"
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AlwaysRun_description: "Toggle the Always Run setting."
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Jump_name: "Jump"
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Jump_description: "Jump whenever you are on the ground."
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AutoMove_name: "Auto Run"
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AutoMove_description: "Toggle continuous forward movement."
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Sneak_name: "Sneak"
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Sneak_description: "Hold to sneak if the Toggle Sneak setting is off."
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ToggleSneak_name: "Toggle Sneak"
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ToggleSneak_description: "Toggle sneak if the Toggle Sneak setting is on."
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ToggleWeapon_name: "Ready Weapon"
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ToggleWeapon_description: "Enter or leave the weapon stance."
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ToggleSpell_name: "Ready Magic"
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ToggleSpell_description: "Enter or leave the magic stance."
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Inventory_name: "Inventory"
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Inventory_description: "Open the inventory."
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Journal_name: "Journal"
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Journal_description: "Open the journal."
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QuickKeysMenu_name: "Quick Menu"
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QuickKeysMenu_description: "Open the quick keys menu."
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SmoothMoveForward_name: "Smooth Move Forward"
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SmoothMoveForward_description: "Forward movement adjusted for smooth Walk-Run transitions."
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SmoothMoveBackward_name: "Smooth Move Backward"
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SmoothMoveBackward_description: "Backward movement adjusted for smooth Walk-Run transitions."
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SmoothMoveLeft_name: "Smooth Move Left"
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SmoothMoveLeft_description: "Left movement adjusted for smooth Walk-Run transitions."
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SmoothMoveRight_name: "Smooth Move Right"
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SmoothMoveRight_description: "Right movement adjusted for smooth Walk-Run transitions."
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# Non-dehardcoded actions
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Activate_name: "Activate"
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Activate_description: "Fallback for input.ACTIONS.Activate, binding does not do anything yet"
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Console_name: "Console"
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Console_description: "Fallback for input.ACTIONS.Console, binding does not do anything yet"
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CycleSpellLeft_name: "CycleSpellLeft"
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CycleSpellLeft_description: "Fallback for input.ACTIONS.CycleSpellLeft, binding does not do anything yet"
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CycleSpellRight_name: "CycleSpellRight"
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CycleSpellRight_description: "Fallback for input.ACTIONS.CycleSpellRight, binding does not do anything yet"
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CycleWeaponLeft_name: "CycleWeaponLeft"
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CycleWeaponLeft_description: "Fallback for input.ACTIONS.CycleWeaponLeft, binding does not do anything yet"
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CycleWeaponRight_name: "CycleWeaponRight"
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CycleWeaponRight_description: "Fallback for input.ACTIONS.CycleWeaponRight, binding does not do anything yet"
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GameMenu_name: "GameMenu"
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GameMenu_description: "Fallback for input.ACTIONS.GameMenu, binding does not do anything yet"
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QuickLoad_name: "QuickLoad"
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QuickLoad_description: "Fallback for input.ACTIONS.QuickLoad, binding does not do anything yet"
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QuickSave_name: "QuickSave"
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QuickSave_description: "Fallback for input.ACTIONS.QuickSave, binding does not do anything yet"
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Screenshot_name: "Screenshot"
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Screenshot_description: "Fallback for input.ACTIONS.Screenshot, binding does not do anything yet"
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ToggleDebug_name: "ToggleDebug"
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ToggleDebug_description: "Fallback for input.ACTIONS.ToggleDebug, binding does not do anything yet"
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ToggleHUD_name: "ToggleHUD"
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ToggleHUD_description: "Fallback for input.ACTIONS.ToggleHUD, binding does not do anything yet"
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TogglePostProcessorHUD_name: "TogglePostProcessorHUD"
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TogglePostProcessorHUD_description: "Fallback for input.ACTIONS.TogglePostProcessorHUD, binding does not do anything yet"
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QuickKey1_name: "QuickKey1"
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QuickKey1_description: "Fallback for input.ACTIONS.QuickKey1, binding does not do anything yet"
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QuickKey2_name: "QuickKey2"
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QuickKey2_description: "Fallback for input.ACTIONS.QuickKey2, binding does not do anything yet"
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QuickKey3_name: "QuickKey3"
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QuickKey3_description: "Fallback for input.ACTIONS.QuickKey3, binding does not do anything yet"
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QuickKey4_name: "QuickKey4"
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QuickKey4_description: "Fallback for input.ACTIONS.QuickKey4, binding does not do anything yet"
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QuickKey5_name: "QuickKey5"
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QuickKey5_description: "Fallback for input.ACTIONS.QuickKey5, binding does not do anything yet"
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QuickKey6_name: "QuickKey6"
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QuickKey6_description: "Fallback for input.ACTIONS.QuickKey6, binding does not do anything yet"
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QuickKey7_name: "QuickKey7"
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QuickKey7_description: "Fallback for input.ACTIONS.QuickKey7, binding does not do anything yet"
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QuickKey8_name: "QuickKey8"
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QuickKey8_description: "Fallback for input.ACTIONS.QuickKey8, binding does not do anything yet"
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QuickKey9_name: "QuickKey9"
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QuickKey9_description: "Fallback for input.ACTIONS.QuickKey9, binding does not do anything yet"
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