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OpenMW/apps/openmw/mwscript/compilercontext.hpp
2023-02-15 23:20:44 +01:00

47 lines
1.2 KiB
C++

#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
#define GAME_SCRIPT_COMPILERCONTEXT_H
#include <components/compiler/context.hpp>
namespace ESM
{
class RefId;
}
namespace MWScript
{
class CompilerContext : public Compiler::Context
{
public:
enum Type
{
Type_Full, // global, local, targeted
Type_Dialogue,
Type_Console
};
private:
Type mType;
public:
CompilerContext(Type type);
/// Is the compiler allowed to declare local variables?
bool canDeclareLocals() const override;
/// 'l: long, 's': short, 'f': float, ' ': does not exist.
char getGlobalType(const std::string& name) const override;
std::pair<char, bool> getMemberType(const std::string& name, const ESM::RefId& id) const override;
///< Return type of member variable \a name in script \a id or in script of reference of
/// \a id
/// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist.
/// second: true: script of reference
bool isId(const ESM::RefId& name) const override;
///< Does \a name match an ID, that can be referenced?
};
}
#endif