1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-03 17:37:18 +00:00
OpenMW/apps/openmw/mwrender/terrainstorage.hpp
2024-06-03 16:42:27 +02:00

43 lines
1.3 KiB
C++

#ifndef MWRENDER_TERRAINSTORAGE_H
#define MWRENDER_TERRAINSTORAGE_H
#include <memory>
#include <components/esmterrain/storage.hpp>
#include <components/resource/resourcesystem.hpp>
namespace MWRender
{
class LandManager;
/// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage.
class TerrainStorage : public ESMTerrain::Storage
{
public:
TerrainStorage(Resource::ResourceSystem* resourceSystem, std::string_view normalMapPattern = {},
std::string_view normalHeightMapPattern = {}, bool autoUseNormalMaps = false,
std::string_view specularMapPattern = {}, bool autoUseSpecularMaps = false);
~TerrainStorage();
osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
const std::string* getLandTexture(std::uint16_t index, int plugin) override;
bool hasData(ESM::ExteriorCellLocation cellLocation) override;
/// Get bounds of the whole terrain in cell units
void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override;
LandManager* getLandManager() const;
private:
std::unique_ptr<LandManager> mLandManager;
Resource::ResourceSystem* mResourceSystem;
};
}
#endif