mirror of
https://gitlab.com/OpenMW/openmw.git
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172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
#include "scripttest.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwscript/compilercontext.hpp"
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#include <components/compiler/exception.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/compiler/scanner.hpp>
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#include <components/compiler/scriptparser.hpp>
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#include <components/compiler/streamerrorhandler.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include "filter.hpp"
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#include <memory>
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#include <set>
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#include <sstream>
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namespace
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{
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bool test(const MWWorld::Ptr& actor, const ESM::DialInfo& info, int& compiled, int& total,
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const Compiler::Extensions* extensions, const MWScript::CompilerContext& context,
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Compiler::StreamErrorHandler& errorHandler)
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{
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bool success = true;
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++total;
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try
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{
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std::istringstream input(info.mResultScript + "\n");
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Compiler::Scanner scanner(errorHandler, input, extensions);
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Compiler::Locals locals;
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const ESM::RefId& actorScript = actor.getClass().getScript(actor);
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if (!actorScript.empty())
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{
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// grab local variables from actor's script, if available.
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locals = MWBase::Environment::get().getScriptManager()->getLocals(actorScript);
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}
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Compiler::ScriptParser parser(errorHandler, context, locals, false);
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scanner.scan(parser);
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if (!errorHandler.isGood())
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success = false;
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++compiled;
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}
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catch (const Compiler::SourceException&)
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{
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// error has already been reported via error handler
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success = false;
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}
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catch (const std::exception& error)
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{
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Log(Debug::Error) << "Dialogue error: An exception has been thrown: " << error.what();
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success = false;
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}
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return success;
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}
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bool superficiallyMatches(const MWWorld::Ptr& ptr, const ESM::DialInfo& info)
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{
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if (ptr.isEmpty())
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return false;
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MWDialogue::Filter filter(ptr, 0, false);
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return filter.couldPotentiallyMatch(info);
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}
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}
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namespace MWDialogue
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{
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namespace ScriptTest
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{
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std::pair<int, int> compileAll(const Compiler::Extensions* extensions, int warningsMode)
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{
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int compiled = 0, total = 0;
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const auto& store = *MWBase::Environment::get().getESMStore();
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MWScript::CompilerContext compilerContext(MWScript::CompilerContext::Type_Dialogue);
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compilerContext.setExtensions(extensions);
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Compiler::StreamErrorHandler errorHandler;
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errorHandler.setWarningsMode(warningsMode);
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std::unique_ptr<MWWorld::ManualRef> ref;
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for (const ESM::Dialogue& topic : store.get<ESM::Dialogue>())
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{
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MWWorld::Ptr ptr;
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for (const ESM::DialInfo& info : topic.mInfo)
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{
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if (info.mResultScript.empty())
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continue;
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if (!info.mActor.empty())
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{
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// We know it can only ever be this actor
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try
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{
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ref = std::make_unique<MWWorld::ManualRef>(store, info.mActor);
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ptr = ref->getPtr();
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}
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catch (const std::logic_error&)
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{
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// Too bad it doesn't exist
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ptr = {};
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}
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}
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else
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{
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// Try to find a matching actor
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if (!superficiallyMatches(ptr, info))
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{
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ptr = {};
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bool found = false;
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for (const auto& npc : store.get<ESM::NPC>())
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{
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ref = std::make_unique<MWWorld::ManualRef>(store, npc.mId);
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if (superficiallyMatches(ref->getPtr(), info))
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{
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ptr = ref->getPtr();
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found = true;
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break;
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}
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}
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if (!found)
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{
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for (const auto& creature : store.get<ESM::Creature>())
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{
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ref = std::make_unique<MWWorld::ManualRef>(store, creature.mId);
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if (superficiallyMatches(ref->getPtr(), info))
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{
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ptr = ref->getPtr();
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break;
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}
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}
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}
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}
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}
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if (ptr.isEmpty())
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Log(Debug::Error) << "Could not find an actor to test " << info.mId << " in " << topic.mId;
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else
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{
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errorHandler.reset();
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errorHandler.setContext(info.mId.getRefIdString() + " in " + topic.mStringId);
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if (!test(ptr, info, compiled, total, extensions, compilerContext, errorHandler))
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Log(Debug::Error) << "Test failed for " << info.mId << " in " << topic.mId << '\n'
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<< info.mResultScript;
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}
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}
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}
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return std::make_pair(total, compiled);
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}
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}
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}
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